2.8 KiB
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When war ceased, nature healed. Out from nature’s forrests, cliffs and seas came people of nature. Woven in their flesh are leaves, seaweed, treebark and fungi. They find it difficult to conceal their true being, though most would never conceive the notion to want to do so. Dryad’s are nature’s beauty and equal parts it’s wrath.
Most dryads spend their immortal existences either alone or with other members of their neighborhood. Dryad adventurers are considered to be thrill seekers and daredevils by their communities, and they are urged to go out into the mortal world to vent their exhilaration, lest their emotions infect others. These venturers are keen to move among the shorter-lived races and experience the pace of their lives and the rapid shifts of their emotions
Traits
Your dryad character has the following hereditary traits.
Age
Dryads age slowly in comparison to many humanoids. They reach adulthood around their hundredth year and live up to 600 years on the Material Plane. Though it is said that when they merge with nature they will continue to live as long as the environment around them does.
Size
Your size is Medium. Like the trees, fungus and more that they are born from, dryads come in a diverse range of heights and widths. Dryads stand between 5 and 7 feet tall and rarely weigh more than 200 pounds.
Speed
Your base walking speed is 30 feet.
Darkvision
You have darkvision to a range of 60 feet.
Nature’s Resilience
You have advantage on saves against being charmed and knocked unconscious.
Forest Heart
If your heart tree (mushroom, etc) stands in your homeland, you can’t die. If killed, your body decomposes into compost within 10 days, and your spirit returns to your tree. You emerge from your tree, fully rested and recovered after 1d20 years. Spells that return you to life, such as resurrection, can cause you to emerge before your recovery time elapses. You can’t be returned to life by the reincarnate spell.
Natural Magic
Your innate connection to the natural world gives you an affinity with plants and animals. You know the druidcraft cantrip. In addition, you can understand and verbally communicate with Beasts and Plants. This works like the speak with animals spell, except it also applies to Plants.
Tree Step
You can use 15 feet of your movement to step into one living tree within your reach and materialize into an unoccupied space within 5 feet of a second living tree within 60 feet of the first tree. Both trees must be Large or larger. You can use this feature a number of times per day equal to your PB. You regain all expended uses when you finish a long rest.