dauntless/content/Classes/Warlock/Pact of the Fathomless.md
2026-03-08 21:51:42 -06:00

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You have plunged into a pact with the deeps. An entity of the ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?

Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have been shipwrecked and on the brink of drowning when your patrons grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you.

Entities of the deep that might empower a warlock include krakens, ancient water elementals, godlike hallucinations dreamed into being by kuo-toa, merfolk demigods, and sea hag covens.

Fathomless Progression
Warlock Level Features
3rd Fathomless Pact Spells, Tentacle of the Deep, Gift of the Sea
7th Oceanic Soul, Guardian Coil
11th Grasping Tentacles
15th Fathomless Plunge

Fathomless Pact Spells

3rd-Level Fathomless Feature 

You gain pact spells at the warlock levels listed in the Fathomless Pact Spells table. See the Warlock Subclass class feature for how these spells work

Fathomless Pact Spells
Warlock Level Spells
3rd Create or Destroy Water, Thunderwave
5th Gust of Wind, Silence
9th Lightning Bolt, Sleet Storm
13th Control Water, Summon Elemental (Water only)

Tentacle of the Deep 

3rd-Level Fathomless Feature 

You can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle. 

When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 2d8. 

As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack. 

You can summon the tentacle a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 

Gift of the Sea 

3rd-Level Fathomless Feature 

You gain a swimming speed of 40 feet, and you can breathe underwater. 

Oceanic Soul 

7th-Level Fathomless Feature 

You are now even more at home in the depths. You gain resistance to cold damage. In addition, when you are fully submerged, any creature that is also fully submerged can understand your speech, and you can understand theirs. 

Guardian Coil 

7th-Level Fathomless Feature 

Your Tentacle of the Deeps can defend you and others, interposing itself between them and harm. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8. When you reach 11th level in this class, the damage reduced by the tentacle increases to 2d8. 

Grasping Tentacles

11th-Level Fathomless Feature 

You learn the spell Evards Black Tentacles. It counts as a wyrd spell for you, but it doesnt count against the number of spells you know. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest. 

Whenever you cast this spell, your patrons magic bolsters you, granting you a number of temporary hit points equal to your warlock level. Moreover, damage cant break your concentration on this spell. 

Fathomless Plunge 

15th-Level Fathomless Feature 

You can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water youve seen (pond size or larger) or within 30 feet of it, each of you appearing in an unoccupied space within 30 feet of the others. 

Once you use this feature, you cant use it again until you finish a short or long rest.