dauntless/content/Classes/Theurge/Spell Siphon.md
2026-03-08 21:51:42 -06:00

3.3 KiB
Raw Blame History

source
Deep Magic 2

Your insatiable thirst for new and expanded spell options has led you to discover how to siphon spell energy and knowledge directly from other spellcasters.

Spell Siphon Progression
Theurge Level Features
3rd Spell Siphon
7th Spell Channel
11th Spell Fizzle
15th Spell Cache

Spell Siphon

3rd-Level Spell Siphon Feature

You gain the ability to magically siphon the knowledge of how to cast a spell from another spellcaster in the very act of casting the spell. This can potentially allow you to learn a spell from a spell list other than that of the cleric or wizard.

If a creature that you can see within 30 feet of you casts a spell, you can use your reaction to attempt to learn the spell for yourself. To do so, you make an Intelligence check with a DC equal to 12 + the spells level.

If you succeed, you siphon the knowledge of the spell if it is at least 1st level and of a level you can cast. You can then immediately add this spell to your theurgic libram. You must replace a spell currently in your theurgic libram of the same level as the siphoned spell with the new spell. If you choose not to transfer the spell into your libram, the spell energy immediately fades from your mind with no effect.

Spell Channel

7th-Level Spell Siphon Feature

You can immediately use the stored spell energy that you absorbed when using Spell Siphon to cast the siphoned spell, as if you are casting it yourself. Doing so does not expend one of your spell slots or require any material components. Once you cast a spell in this way, the spell energy immediately vanishes from your mind and cannot be transferred into your theurgic libram.

You can use this feature once per short or long rest.

Spell Fizzle

11th-Level Spell Siphon Feature

If a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw against your spell save DC. (The creature uses its spellcasting ability for the save.) If the creature fails the save, you negate the spells effect against you. If the spell includes other creatures in its area of effect, and the saving throw fails by 5 or more, you can choose to negate the spells effect on them as well.

You can use Spell Fizzle up to a number of times equal to half your proficiency bonus (rounded down). You regain any expended uses once you finish a long rest.

Spell Cache

15th-Level Spell Siphon Feature

A successful use of Spell Siphon allows you to replace a spell currently in your theurgic libram with the newly siphoned spell as normal. However, the spell knowledge does not immediately vanish. Instead, you can store the spell within you for a number of rounds equal to your proficiency bonus.

As an action, you can release this spell energy on your turn to cast the spell, as if you are casting it yourself. Doing so does not expend one of your spell slots nor require any material components. Once you release the spell energy to cast the spell, the energy vanishes from your mind. If you do not cast the spell within the allotted number of rounds, the spell energy fades from your mind with no effect.

You can do this a number of times equal to half your proficiency bonus (rounded down). You cant do so again until you finish a long rest.