dauntless/content/Classes/Theurge/Source Spinner.md
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Players Guide 2

Theurges that embody the Source Spinner devotion perceive magic as a delicate and infinitely complex web that connects everything in existence. These theurges manipulate magic the same way a weaver works with thread—knotting, separating, pulling, and cutting specific strands of magic to craft a desired result. They dedicate themselves to understanding the way magic naturally flows and coalesces, bringing structure to the cosmos. Their unparalleled understanding of mystic metaphysics allows them to bolster their own spells and unravel the magical workings of enemies with ease.

Source Spinner Progression
Theurge Level Features
3rd Magic Theory, Overwrite
7th Mystic Realignment
11th Unravel
15th Spell Loom

Magic Theory

3rd-Level Source Spinner Feature

You possess an advanced understanding of magical logistics that gives you access to several benefits.

You can always add one Spellcraft die (see Spellcraft feature) when you make an ability check to learn, decipher, or recall information about a spell, spellcaster, magic item, or magic effect. You dont expend a die when you use it in this way, and you can use this feature even if you have no Spellcraft dice remaining.

In addition, your advanced understanding of magical logistics gives you access to additional spells when you reach certain levels of the theurge class as shown in the Magic Theory Spells table. These spells are automatically added to your libram upon reaching the listed theurge levels, they dont count against the number of new spells you can learn, and you cant replace them.

Once these spells are in your libram, you always have them prepared, and they dont count against the total number of spells you can prepare. You must expend spell slots to cast these spells as normal.

If you already have a listed spell in your libram when you gain this feature, simply add an additional spell of the same circle from the same spell list (Arcane or Divine) to replace it. You must abide by all standard restrictions when choosing the replacement spell.

Magic Theory Spells
Theurge Level Features
3rd detect magic, perceive vulnerability*
5th counterspell
7th freedom of movement
9th dispel evil and good

Overwrite

3rd-Level Source Spinner Feature

When you target a creature with a spell of 1st circle or higher, you can attempt to simultaneously end one ongoing spell affecting the target. If the target is under the effect of multiple spells, you choose which spell youre attempting to end.

If the circle of the spell youre attempting to end is equal to or lower than the circle of the spell you cast, the targeted spell ends. If the target spell is of a circle higher than the spell you cast, make an ability check using your spellcasting ability. The DC equals 10 plus the target spells circle. You can spend a Spellcraft die (see Spellcraft feature) to modify the results of this roll, if you have uses available. On a success, the spell ends.

Mystic Realignment

7th-Level Source Spinner Feature

As a bonus action, you can do one of the following:

  • You can expend one spell slot to recover two spell slots of circles whose combined circles are equal to or less than the expended spell slots circle. For example, you could expend a 4th-circle spell slot to recover two expended 2nd-circle spell slots or to recover one expended 1st-circle spell slot and one expended 2nd circle spell slot.
  • You can expend two spell slots to recover one spell slot of a circle equal to or less than the combined circles of the expended slots. For example, you could expend two 2nd-circle spell slots to recover a single expended 3rd-circle spell slot or to recover a single expended 4th circle spell slot.

Unravel

11th-Level Source Spinner Feature

As a reaction when you or a creature you can see within 30 feet of you fails a save against a spell or other magical effect, you can cause that creature to succeed instead. If the source of the triggering effect is a creature, it takes force damage equal to your theurge level.

You can use this feature a number of times equal to your PB, and you regain all expended uses when you finish a long rest.

Spell Loom

15th-Level Source Spinner Feature

You can temporarily open your awareness to the full scope of the cosmic weave, allowing you to drastically manipulate magical forces in a small area for a short time. As an action, you can enter this state for 1 minute, gaining the following benefits:

  • Each time you cast a spell of 1st circle or higher, you regain hit points equal to twice the circle of the spell you cast, and you can choose to gain a number of temporary hit points equal to the spells circle.
  • When you succeed on a save against a spell that targets only you or when a spell attack misses you, you can choose a creature within 60 feet of you. The spell or spell attack targets the chosen creature instead of you. If the spell requires a save, the chosen creature makes its own save. If it was a spell attack, the attacker makes a new spell attack roll against the target.

Once you use this feature, you cant use it again until you finish a short or long rest.