dauntless/content/Classes/Theurge/Dweomercrafter.md
2026-03-08 21:51:42 -06:00

4.9 KiB
Raw Blame History

source
Deep Magic 2

Due to your extensive research into magic, you have discovered dweomercraft—esoteric methods that allow you to shape, sculpt, and otherwise modify your spells.

Dweomercrafter Progression
Theurge Level Features
3rd Dweomercraft Initiate
7th Spellweaver
11th Dweomercraft
15th Dweomercraft Master

Dweomercraft Initiate

3rd-Level Dweomercrafter Feature

You learn your first two dweomercraft discoveries. Your dweomercraft options are detailed below. You learn an additional such discovery at 6th, 10th, and 14th level.

Saving Throws. If a dweomercraft discovery requires your target to make a saving throw, it is against your theurge spell save DC.

You can use only one dweomercraft discovery on a spell when you cast it, unless otherwise noted. Spells modified by dweomercraft cannot also be modified by Metamagic:

  • Accurate Spell. When you cast a spell that requires an attack roll, you have advantage on that roll. If the spell requires multiple attack rolls, you have advantage on only one (your choice).
  • Branding Spell. When you hit a single creature with a spell that deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, the creature is marked by an invisible rune. Until the end of your next turn, any spell attack rolls against the same target have advantage if they are from spells that deal damage of the same type as the triggering spell.
  • Disarming Spell. When you hit a single creature with a spell that deals force damage, you can attempt to disarm it. The creature must succeed on a Strength saving throw or drop one object of your choice that it is currently holding. The dropped object lands in the targets space.
  • Forceful Spell. When you hit a single creature that is Large or smaller with a spell that deals force damage, the creature must succeed on a Strength saving throw or be pushed up to 15 feet away from you.
  • Penetrating Spell. You increase the spell save DC of the spell by an amount equal to half your INT modifier.
  • Piercing Spell. When you hit a single creature with a spell that deals damage, the spell ignores the creatures resistance to a single damage type of your choice. Creatures that are normally immune to your chosen damage type take half damage instead of no damage.
  • Redirect Spell. When you cast a spell that targets a single creature but that has no effect on the target (such as due to a successful saving throw or a missed attack roll), you can redirect the spell to another eligible target within 15 feet of the initial target. If the spell requires any attack rolls, you must roll new ones against the new target. If the spell has no effect on the new target, the spell is lost.
  • Sculpt Spell. When you cast a spell that deals acid, cold, Fire, force, lightning, necrotic, radiant, or thunder damage, you can change that damage type to another type from that list.
  • Selective Spell. When you cast a spell that forces targeted creatures to make a saving throw, you can protect some of those targets from the spells full force. Choose a number of targets up to your Intelligence modifier (minimum of one). A chosen target automatically succeeds on its saving throw against the spell.
  • Upcast Spell. You cast a spell that is treated as if it were cast using a spell slot of one level higher. This spell does not actually use a higherlevel slot though.

You can use any combination of the dweomercraft discoveries you know a total number of times equal to your INT (minimum of 1). You cannot use more until you finish a long rest.

Spellweaver

7th-Level Dweomercrafter Feature

When you cast a spell that affects an area, you can increase or decrease its area of effect. You can do this a number of times equal to your PB. You regain any expended uses of this feature upon completing a long rest.

When you reach 11th level, you regain expended uses of Spellweaver when you finish a short or long rest.

Area of Effect Modification
Cone Increase or decrease the cones size by up to 10 feet
Cube Increase or decrease the cubes sides by up to 10 feet each
Cylinder Increase or decrease the cylinders height or diameter by up to 10 feet
Line Increase or decrease the lines length by up to 10 feet
Sphere Increase or decrease the spheres radius by up to 10 feet

Dweomercraft Adept

11th-Level Dweomercrafter Feature

you can use the dweomercraft discoveries you know a total number of times equal to your INT modifier + PB.

In addition, you can use two dweomercraft discoveries you know on a single spell you cast. Alternatively, you can use a dweomercraft discovery on each spell you cast using the Spell Synthesis feature.

Dweomercraft Master

15th-Level Dweomercrafter Feature

You recover all expended uses of your dweomercraft discoveries when you finish a short or long rest.