3.2 KiB
| source |
|---|
| Players Guide 2 |
The Shadow’s calling is a rare one, often drawing in rangers who have lost much to the world’s monsters. Such rangers draw on the gloom of night and the dark of sunless caves to evade, isolate, and destroy their foes. Theirs is a perilous hunt, journeying into the lightless lairs of untold horrors to end threats at their source.
| Shadow Progression | |
| Ranger Level | Features |
| 3rd | Night’s Gaze, Predator’s Strike, Shadow Calling Spells |
| 7th | One with Shadow |
| 11th | Stalker’s Leap |
| 15th | Night’s Wrath |
Shadow Calling Spells
3rd-Level Shadow Feature
You gain calling spells at the ranger levels listed in the Shadow Calling Spells table. See the Ranger Subclass class feature in the Player’s Guide for how these spells work.
| Shadow Calling Spells | |
| Ranger Level | Spells |
| 3rd | protection from evil and good |
| 5th | shadow guardians* |
| 9th | nondetection |
| 13th | greater invisibility |
| 17th | mislead |
*indicates a spell found in this Document
Night’s Gaze
3rd-Level Shadow Feature
Your attunement to the dark corners of the world sharpens your senses. You gain darkvision to a range of 60 feet, if you don’t already have it, and can see in magical darkness as if it was normal darkness. You have advantage on DEX (Stealth) checks made while in magical darkness.
Predator’s Strike
3rd-Level Shadow Feature
You have advantage on attack rolls against surprised creatures. Once on your turn, when you make a weapon attack that hits a creature that can’t see you or that has no allies within 5 feet of it, you deal extra damage to the creature. The extra damage is equal to the amount your Mystic Mark feature (see Player’s Guide) deals at your level and is of the same damage type as the weapon.
One with Shadow
7th-Level Shadow Feature
When you use your Stalker’s Step feature (see Player’s Guide), you can also take the Hide action as part of that bonus action. When you have no uses of Stalker’s Step available, you can expend a spell slot to regain a use of it.
Stalker’s Leap
11th-Level Shadow Feature
As a bonus action when you are in dim light or darkness or are lightly or heavily obscured by foliage, mist, or other natural phenomena, you can teleport up to 60 feet to a location that also meets one of these conditions.
You can use this feature a number of times equal to your PB and regain all expended uses when you finish a long rest.
Night’s Wrath
15th-Level Shadow Feature
As an action, you subsume yourself into an embodiment of a moonless, pitiless night. For 1 minute, the area within 5 feet of you is shrouded in magical darkness. While shrouded in this way, you gain the following benefits:
- At the start of each of your turns, you can take the Hide action without spending an action.
- You can use your Predator’s Strike feature on any hit, not just once on your turn, and the extra damage is equal to the amount your Mystic Mark feature (see Player’s Guide) deals at your level + your ranger level. The target must still meet all other requirements of the Predator’s Strike feature.
- You have advantage on saves.
Once you use this feature, you can’t use it again until you finish a long rest.