dauntless/content/Classes/Fighter/*Playing a Fighter*.md
2026-03-08 21:51:42 -06:00

13 lines
1.3 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

![[assets/d437c9dff3b7240044362375ca111d7c_MD5.jpg|Daniel Denova|268x379]]
There are many ways to build a fighter, but at the end of the day, their talents shine brightest in the thick of a fight. Whether archer, knight, wrestler, or general, your class options are designed to make you the best at dishing out damage with your favorite weapons.
What fighters are good at is written on the label. Your class gives you more options than just standing and swinging to hit, however. Use weapon options to change up a fight and make things easier for the less martially inclined party members.
# FIGHTERS AS ADVENTURERS
Fighters are capable and hardy, and they excel at combat— all qualities well-suited to life as an adventurer. With the diverse weapon and armor options available, they can easily thrive on the frontlines of combat or decimate foes from afar with ranged attacks.
While everyone benefits from having a fighter at their side in combat, fighters often serve as a grounding force in adventuring parties. A fighters skills are recognizable across numerous cultures and communities. This can make them more relatable to common folk who understand skill with a weapon more than rarefied magic use.
Continued in the [[ToV - Players Guide.pdf]]; Chapter 2, pg 47.