dauntless/content/Classes/Druid/Ring of the Verdant.md
2026-03-08 21:51:42 -06:00

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Old Margreve

Verdant druids embrace the wild, ancient growth of deep forests and tropical jungles. They devote themselves to protecting plant life and spreading it. They know the importance of plants in the grand scheme of life and revere plants for their role in giving life and reabsorbing life back into the earth. They find joy in the sound of wind through the trees, in digging roots into rich soil, and in the warmth of dappled sunlight through a forest canopy.

Verdant Progression
Druid Level Features
3rd Verdant Ring Spells, Grasping Vines, Wild Shape: Plant Form
7th Thorny Armor
11th Verdant Body
15th Verdant Ascendant

Verdant Ring Spells

3rd-Level Verdant Feature 

You gain ring spells at the druid levels listed in the Verdant Ring Spells table. See the Druid Subclass class feature for how these spells work.

Verdant Ring Spells
Druid Level Spells
3rd barkskin, goodberry, pass without trace, tree speak
5th daylight, speak with plants
7th elemental shield, freedom of movement
9th greater restoration, tree stride

Grasping Vines

3rd-Level Verdant Feature 

 As a bonus action, you can imbue the next attack you make or spell you cast before the start of your next turn with the power of plants. When you hit with an attack or when a creature fails a save against your spell, the targets speed is reduced by 10 feet as vines grasp at its limbs. If you score a critical hit with the attack or if a creature fails the save by 5 or more, its speed is halved instead. You can use this feature a number of times equal to your PB, and you regain all expended uses when you finish a long rest.

Wild Shape: Plant Form 

3rd-Level Verdant Feature 

As an action, you can magically assume the form of a Plant. This feature works like the Beast Form Wild Shape option, except it applies to Plants instead of Beasts. Choose two Plants of challenge rating (CR) 1 or less as your known forms. To select a known form, you must have seen or interacted with a plant in your past. The Plant you choose cant have any legendary actions or lair actions. When you take the form of a Plant, you use the hit points of the creature, not the Hit Points by Form Size table found in the Players Guide. 

As you advance in druid levels, you can choose more plant forms instead of beast forms, as shown in the Beast Forms Known column of the Druid Progression table (see Players Guide). When you gain a level of druid, you can replace one known form with a different form of your choosing. Any new form you choose must abide by the form restrictions.

You cant speak while in plant form—unless your new form is capable of doing so—but you do have a limited form of telepathy that allows you to communicate simple emotions and images with creatures within 30 feet of you. As normal, you cant cast spells while transformed.

At higher druid levels, you can choose plant forms with a CR as high as your druid level divided by 3, rounded down. For example, upon achieving 8th level of druid, you can choose any Plant of CR 2 or lower as a known form, CR 3 or lower at 12th level, and so on. See the Appendix and Monster Vault for a selection of Plants to choose from.

Thorny Armor

7th-Level Verdant Feature 

When you cast a Primordial spell of 1st-circle or higher, thorns sprout across your body for 1 minute, and they remain even if you change into or out of your plant form. W hile the thorns are active, you gain a bonus to your AC equal to half your PB (rounded down), and a creature that hits you with a melee attack while within 5 feet of you takes piercing damage equal to half your druid level (rounded down).

Verdant Body

11th-Level Verdant Feature 

Your body gains characteristics similar to Plants, granting you the following benefits:

  • You dont need to eat as long as you spend at least 30 minutes each day in direct sunlight. 
  • You have keensense to a range of 10 feet.
  • You have advantage on saves against effects that would cause you to become exhausted.
  • You have advantage on saves against being paralyzed or petrified and against effects that would make you fall unconscious.
  • When you use your Grasping Vines feature, the effect lasts for 1 minute rather than for the next attack roll or spell.

Verdant Ascendant 

15th-Level Verdant Feature 

 You have learned to become truly one with your plant form. You can now cast Primordial spells while in plant form, and your form doesnt hinder performing the somatic and verbal components of spells. You must still provide any required material components as normal.