dauntless/content/Classes/Druid/Ring of the Stoneheart.md
2026-03-08 21:51:42 -06:00

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Players Guide 2

Druids of the Stoneheart ring believe that nature is a vital resource and that there will always be those who seek to claim it for themselves. Thus, it will always require the valiant to defend it. These druids tap into the primal energies of the land, becoming closer to nature by armoring themselves with the earth itself.

Stoneheart Progression
Druid Level Features
3rd Stone Intuition, Stoneheart Ring Spells, Wild Shape: Earthen Armor
7th Stones Vengeance
11th Stone Sentinel
15th Stone Heart

Stoneheart Ring Spells

3rd-Level Stoneheart Feature 

You gain ring spells at the druid levels listed in the Stoneheart Ring Spells table. See the Druid Subclass class feature in the Players Guide for how these spells work.

Stoneheart Ring Spells
Druid Level Spells
3rd boulder toss*, circle of stones, entangle, shield of faith
5th elemental fusion* (earth only), meld into stone
7th stone shape, stoneskin
9th conjure elemental (earth only), wall of stone

*indicates a spell found in this Document

Stone Intuition 

3rd-Level Stoneheart Feature 

You learn the shillelagh cantrip if you dont already know it. When you cast shillelagh, the club or quarterstaff becomes stone and is no longer flammable, though it remains as light as wood in your hands. When you cast shillelagh on a patch of stone or earth, you can transform a 1-foot cube of the material into a club or quarterstaff (your choice), made of that same material.

In addition, you have advantage on checks related to the origin and purpose of an object or structure made of metal or stone. 

Wild Shape: Earthen Armor 

3rd-Level Stoneheart Feature 

As a bonus action while not wearing armor, you can expend a use of your Wild Shape feature (see Players Guide) to wrap yourself in protective earth, stone, and crystal. The armor covers you from head to toe, but you determine the appearance of the armor. Regardless of appearance, the armor remains composed of the earthen materials from which it was formed. The armor is lightweight and doesnt hinder movement, and you are considered proficient with it.

While the armor is active, you gain the following benefits:

  • The damage die for any shillelagh weapon you wield is a d10.
  • You have a burrowing speed equal to your walking speed.
  • You have tremorsense to a range of 10 feet. 
  • Your AC equals 13 + your WIS modifier.

You can maintain this earthen armor for a number of hours equal to your PB. You then lose the armor unless you expend another use of Wild Shape.

Stones Vengeance 

7th-Level Stoneheart Feature 

On your turn, you can make two attacks when you take the Attack action. 

In addition, when a friendly creature you can see within 30 feet of you is attacked while on the ground, you can summon a small pillar of earth, stone, wood, or similar material between the attack and the creature, imposing disadvantage on the attack roll. If the attack hits, the pillar bursts, and the attacker takes bludgeoning damage equal to your druid level. You can use this feature a number of times equal to your PB and regain all expended uses when you finish a long rest.

Stone Sentinel 

11th-Level Stoneheart Feature 

Your earthen armor improves. While the Earthen Armor effect of your Wild Shape feature is active, you gain the following additional benefits:

  • The damage die for any shillelagh weapon you wield increases to a d12.
  • When you deal damage with a metal or stone weapon to an object or structure, the damage is doubled.
  • While burrowing, you dont disturb the material through which you move.
  • Your AC now equals 15 + your WIS modifier. 
  • Your tremorsense increases to a range of 20 feet.

Stone Heart 

15th-Level Stoneheart Feature 

You are resistant to acid damage and bludgeoning damage. W hile the Earthen Armor effect of your Wild Shape feature is active, you are immune to these damage types instead, and you gain temporary hit points equal to your PB at the start of each of your turns.

While the Earthen Armor effect of your Wild Shape feature is active, you are immune to these damage types instead, and you gain temporary hit points equal to your PB at the start of each of your turns.