dauntless/content/Classes/Cleric/Nature Domain.md
2026-03-08 21:51:42 -06:00

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Players Guide 2

Gods of the Nature domain protect and govern the overgrown wilds and fertile lands. Dogmatic followers of this domain are entrusted with the safety and prosperity of wildlife and plant life, and they possess a constant need for the wilds to be maintained despite civilizations encroachment. Such dogmas reject tyrants, unnatural monstrosities, and unmanaged consumption of the natural world.

Nature Domain Progression
Cleric Level Features
3rd Apostle of Nature, Channel Divinity: Natures Vigor, Consume Wrath, Nature Domain Spells
7th Wield Wrath
11th Natures Protection
15th Guide the Untamed

Nature Domain Spells 

3rd-Level Nature Feature 

You gain domain spells at the cleric levels listed in the Nature Domain Spells table. See the Cleric Subclass class feature in the Players Guide for how these spells work.

Nature Domain Spells
Cleric Level Spells
3rd entangle, moonbeam, speak with animals, spike growth
5th conjure animals, plant growth
7th blight, conjure woodland beings
9th contagion, tree stride

Apostle of Nature 

3rd-Level Nature Feature 

You gain proficiency in any two of the following skills or tools: Animal Handling, Nature, Survival; herbalist tools, land vehicles, or water vehicles. 

In addition, you learn one Primordial cantrip of your choice, which counts as a cleric cantrip for you but doesnt count against the number of cleric cantrips you know. 

Channel Divinity: Natures Vigor 

3rd-Level Nature Feature 

As an action, you present your holy symbol and imbue a creature you can see within 30 feet of you with primordial vigor. The creature gains a number of temporary hit points equal to 5 + your cleric level, which lasts for 8 hours or until you use this feature again. While these temporary hit points persist, the creature gains a bonus to STR, DEX, and CON ability checks and saves equal to your WIS

A friendly Beast or Plant creature targeted by Natures Vigor gains twice as many temporary hit points and cant be frightened while those temporary hit points exist.

Consume Wrath 

3rd-Level Nature Feature 

As a reaction when you or a creature within 30 feet of you would take acid, cold, fire, lightning, poison, or thunder damage, you can reduce the damage dealt to yourself and a number of creatures you can see within 30 feet of you equal to your PB. The damage is reduced by an amount equal to 1d10 + your cleric level. If the damage is reduced to 0, you regain one of your expended 1st-circle spell slots. 

Wield Wrath 

7th-Level Nature Feature 

Your cantrips and weapon attacks deal additional damage equal to your WIS modifier. Each time a creature takes this damage, you can choose the damage type: acid, cold, fire, lightning, poison, or thunder. 

Natures Protection  

11th-Level Death Feature 

The Natures Vigor effect of your Channel Divinity feature can target an additional Beast or Plant creature each time you use it. 

In addition, each target gains one of the following benefits (your choice) while the temporary hit points persist:

  • It gains a bonus to its AC equal to your WIS modifier.
  • It has resistance to the following damage types: acid, cold, fire, lightning, poison, and thunder.
  • Its speed is doubled. 

Guide the Untamed 

15th-Level Nature Feature 

Whenever a Beast, Elemental, Fey, or Plant (or creature with the Animal tag) with an INT modifier of 3 or less moves into a space within 30 feet of you or starts its turn there, it must make a WIS save against your spell save DC or be charmed by you for 8 hours or until you or one of your allies deals damage to it. You decide what action the creature takes and where it moves on each of its turns, or you can issue it a general command such as to follow you and your companions, safeguard a location, or track someone. A creature that succeeds on its save against this feature is immune to it for 24 hours. 

If the creature remains charmed by you for the full duration, it cant be hostile toward you or creatures you designate for a year and a day unless you or a designated creature deal damage to it.