dauntless/content/Classes/Cleric/Mercy Domain.md
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Mercy can mean promoting healing instead of harm, but it can also mean ending suffering with a quick death. These often-contradictory ideals are the two sides of mercy. The tenets of deities who embody mercy promote ways to end bloody conflicts or deliver healing magics to those in need. While mercy for some may be benevolent, for others it is decidedly not so. More pragmatic mercy gods teach the best method to relieve the agony and torment brought on by monsters and the forces of evil is to bring about the end of that evil. 

Mercy Domain Progression
Cleric Level Features
3rd Mercy Domain Spells, Bonus Proficiencies, Manifestation of Mercy, Channel Divinity: Involuntary Aid
7th Bolster the Living
11th Slice of life
15th Hand of Grace and Execution

Mercy Domain Spells 

3rd-Level Mercy Feature 

You gain domain spells at the cleric levels listed in the Mercy Domain Spells table. See the Cleric Subclass feature in the Players Guide for how these spells work. 

Mercy Domain Spells
Cleric Level Spells
3rd divine favor, healing word, aid, ray of enfeeblement
5th Bardo*, revivify
7th death ward, sacrificial healing*
9th antilife shell, raise dead
*indicates a spell found in this Document

Bonus Proficiencies 

3rd-Level Mercy Feature 

You take your place on the line between the two aspects of mercy: healing and killing. You gain proficiency in the Medicine skill and with the poisoners kit. 

Manifestation of Mercy 

3rd-Level Mercy Feature 

You gain the ability to infuse your Manifestations with the dual nature of mercy. When you deal damage with Manifest might or Manifest Miracles and the target dies from this attack, a friendly creature you can see within 5 feet of you regains hit points equal to your PB. If no friendly creature is within 5 feet of you, you regain the hit points instead. When you reach 7th level, the healing is instead equal to double your PB

Channel Divinity: Involuntary Aid 

3rd-Level Mercy Feature 

You can use your Channel Divinity to wrest the lifeforce from an injured creature and use it to heal allies. As an action, you present your holy symbol to one creature you can see within 30 feet of you that doesnt have all of its hit points. The target must make a Wisdom saving throw, taking radiant or necrotic damage (your choice) equal to three times your cleric level on a failed save, or half as much damage on a successful one. Then, one friendly creature you can see within 30 feet of you regains a number of hit points equal to the amount of damage dealt to the target.

Bolster the Living

7th-Level Mercy Feature 

You gain the ability to manipulate a portion of the lifeforce that escapes a creature as it perishes. When a creature you can see dies within 30 feet of you, you can use your reaction to channel a portion of that energy into a friendly creature you can see within 30 feet of you. The friendly creature gains a bonus to attack and damage rolls equal to half your proficiency bonus until the end of its next turn 

Slice of life 

11th-Level Mercy Feature 

The involuntary aid effect of your Channel Divinity feature can now affect creatures within 60 feet of you. In addition, when you use involuntary aid, the targets also receive the following effects:

  • Damage: The target taking damage has disadvantage on its next attack if it fails its saving throw**.** 
  • Healing: The target being healed has advantage on its next attack. 

Hand of Grace and Execution 

15th-Level Mercy Feature 

You imbue the two sides of mercy into your spellcasting. Once on each of your turns, if you cast a spell that restores hit points to one creature or deals damage to one creature, you can add your proficiency bonus to the amount of hit points restored or damage dealt