dauntless/content/Classes/Wizard/Subclasses/Tradition of the Ring Warden.md
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source: Midgard Heroes Handbook
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The dwarves long ago discovered the means to imbue magic into metal rings, and the ring wardens were born. With a focus on the school of transmutation, they blend dwarven craftsmanship with arcane might. The ring wardens are rare outside dwarven nations, but they are easy to recognize thanks to their signature ring-staves.
| Ring Warden Progression | |
| ----------------------- | ---------------------------------------------------------- |
| Wizard Level | Features |
| 3rd | Transmutation Savant, Bonus Proficiency, Bonded Ring-Staff |
| 7th | Master Metalsmith |
| 11th | Imbue Ring |
| 15th | Rong Bond |
## Transmutation Savant 
3rd-Level Ring Warden Feature 
The gold and time you must spend to copy a transmutation spell into your spellbook is halved.
## Bonus Proficiency 
3rd-Level Ring Warden Feature 
You gain proficiency in your choice of blacksmiths or jewelers tools.
## Bonded Ring-Staff
3rd-Level Ring Warden Feature 
You create a special quarterstaff with two metal rings embedded in it or fastened around it. You can use your ring-staff as an arcane focus. Creating an additional ring takes 8 hours of work with blacksmiths or jewelers tools and costs 5 gp in raw materials. 
When you roll damage for a spell while holding your ring-staff, you can add your proficiency bonus to the result. If the spell generates multiple damage rolls against multiple targets (such as scorching ray), you must choose which roll gains the benefit before you roll it. You can use this ability a number of times equal to your **INT** modifier. You regain all expended uses when you finish a short or long rest.
## Master Metalsmith
7th-Level Ring Warden Feature 
You can add double your normal proficiency bonus with the tools you chose at 3rd level. When using your chosen tools to craft mundane or magical items, you make double the normal progress each day.
Additionally, you learn the formula to craft a single type of magical ring chosen from the following list: ring of jumping, ring of mind shielding, ring of protection, ring of the ram, ring of regeneration, ring of resistance. At the GMs discretion, you can choose a ring not listed here. You must meet all the standard prerequisites for crafting the ring and pay the required gold as normal, along with any special materials or conditions set by the GM.
## Imbue Ring
11th-Level Ring Warden Feature 
You can imbue magic into the rings embedded in your ring-staff. When you cast a spell, you can choose to imbue the spell into one of the rings. As long as the spell is imbued, you cant regain the expanded spell slot. As an action, you can remove an imbued ring from the staff and give it to another creature (or hold it yourself). A creature holding an imbued ring can release the imbued spell as an action. Attack rolls, saving throws, and damage are based on the caster who imbued the ring, but the creature holding the ring counts as the spells caster for all other purposes.
An imbued ring is considered an ongoing spell for purposes of dispel magic and other magical effects. You can have a number of rings imbued at one time equal to your proficiency bonus.
## Ring Bond
15th-Level Ring Warden Feature 
With 1 hour of work (which can be done during a short rest), you can embed a single magical ring into your ring-staff. As long as you hold the ring-staff, you gain the effects of the embedded ring as if you were attuned to it and wearing it (including any negative effects of attuning to the item, such as curses). This ring doesnt count as one of your attuned magic items.
You can remove an embedded ring (along with its attunement) with 1 hour of work, and you can replace it with a new one at the same time.