58 lines
4.1 KiB
Markdown
58 lines
4.1 KiB
Markdown
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source: Players Guide 2
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---
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Your patron is an otherworldly being bound to the forces of law and order. Archon patrons relentlessly pursue whichever cosmic plan guides their path, eliminating anything that would threaten the fulfilment of their agenda. Patrons of this type occasionally hail from celestial or fiendish realms associated with good or evil, but they are more commonly strictly neutral beings that forgo messy concepts like morality in favor of strictly regulated efficiency and perfection—particularly living Constructs like mechadrons.
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| Archon Progression | |
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| ------------------ | ---------------------------- |
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| Warlock Level | Features |
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| 3rd | Archon Pact Spells, Equalize |
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| 7th | Restore Efficiency |
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| 11th | Entropic Dispersal |
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| 15th | Invoke Order |
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## Archon Pact Spells
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3rd-Level Archon Feature
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You gain pact spells at the warlock levels listed in the Archon Pact Spells table. See the Warlock Subclass class feature in the Player’s Guide for how these spells work.
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| Archon Pact Spells | |
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| ------------------ | --------------------------------------- |
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| Warlock Level | Spells |
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| 3rd | sanctuary, shield |
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| 5th | gear barrage, orbital spheres* |
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| 9th | counterspell, structured mind* |
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| 13th | bladed wings*, freedom of movement |
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| 17th | create construct*, dispel evil and good |
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*indicates a spell found in this Document
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## Equalize
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3rd-Level Archon Feature
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As a reaction when you or a creature you can see would make an ability check, attack roll, or save with advantage or disadvantage, you can cancel out all sources of advantage or disadvantage, forcing the creature to roll a single d20 to determine the outcome. Once you use this feature to modify a check, that check can’t be modified by any sources of advantage or disadvantage or by spending any amount of Luck.
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You can use this feature a number of times equal to your **PB** and regain all expended uses when you finish a long rest.
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## Restore Efficiency
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7th-Level Archon Feature
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As a bonus action, you can expend a Wyrd spell slot of 1st circle or higher to end one condition or magical effect that affects you or a creature you touch. If the effect is the product of a spell equal to or less than the circle of the expended slot, it automatically ends. For effects created by spells of a circle higher than the expended slot, make a CHA ability check. The **DC** equals 10 + the spell’s circle. On a successful check, the effect ends.
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## Entropic Dispersal
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11th-Level Archon Feature
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As a reaction when you take damage, you can disperse some of that damage into a nearby creature. The damage you take is reduced by an amount up to your warlock level, and one creature you can see within 5 feet of you instead takes that amount of damage. If the target is unwilling, it can make a **CON** save against your spell save **DC**. On a success or if the target is immune to that type of damage, the target doesn’t take the damage, and the damage you take isn’t reduced.
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## Invoke Order
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15th-Level Archon Feature
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You can call upon your patron to correct imbalances that threaten fulfilment of the cosmic plan. As an action, you can expend a use of your Pact Magic feature (see Player’s Guide) to create a 15-foot-radius sphere of perfect order centered on you that lasts until the start of your next turn. When the sphere forms, choose any number of friendly creatures within it. You can restore a total number of hit points equal to 3 × your warlock level to those creatures, choosing how to divide the hit points among them.
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Until the sphere ends, creatures within the sphere, including you, can’t have advantage or disadvantage on attack rolls, ability checks, or saves, and when a creature within the sphere must roll dice to determine an effect, such as from the confusion spell, it rolls the dice twice and chooses which result to take.
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