59 lines
4.5 KiB
Markdown
59 lines
4.5 KiB
Markdown
This section lists the stratagems available for vanguards to learn. Each option lists the type of action required and provides a description for how the stratagem works, including any targets.
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(If not already read, check out [[Playing a Vanguard]]).
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## Bolster (Reaction)
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As a reaction when a friendly creature that you can see within 30 feet of you fails a save, you can allow that creature to reroll the save and add your CHA modifier to the result. The target must take the result of the new roll.
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### Charge (Action)
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You designate one creature that you can see, and you move up to your speed in a straight line toward that creature. When you do so, any friendly creature within 15 feet of your starting position can use its reaction to also move up to its speed in a straight line toward that creature.
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### Close Ranks (Action)
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You command allies to tighten their formation. Until the start of your next turn, friendly creatures within 15 feet of you are immune to critical hits and can’t be forced to move against their will. You have the same benefits while at least one friendly creature is in range.
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### Coordinated Strike (Action)
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You make a single weapon attack against a target you can see, adding your CHA modifier as a bonus to the attack roll. If the attack hits, you can direct one willing creature within 15 feet of the target to use its reaction to move up to 15 feet toward the target and make a single attack against the target, adding your CHA modifier as a bonus to its attack roll.
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### Counterstrike (Reaction)
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As a reaction when a hostile creature that you can see within 15 feet of you makes an attack against a friendly creature that you can see, you can move up to your speed toward the attacker and make a single melee weapon attack against it (if the target is within your reach).
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### Flank Position (Action)
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You create an opening for one of your allies. When you do so, designate one hostile creature within 5 feet of you and one friendly creature that can see or hear you within 30 feet of you. Until the start of your next turn, that friendly creature has advantage on all attack rolls made against that hostile creature while you remain within 5 feet of the hostile creature.
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### Goading Strike (Action)
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You make a single weapon attack against a target within 5 feet of you, adding your CHA modifier as a bonus to the attack roll. If the attack hits, the target has disadvantage on attack rolls against any creature within 5 feet of you (other than you) until the end of its next turn.
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### Inspiring Bellow (Bonus Action)
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You target one creature within 30 feet of you that can see or hear you. The target regains a number of hit points equal to your vanguard level + your CHA modifier.
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### Marching Orders (Bonus Action)
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You allow up to two friendly creatures that can see or hear you to move up to half their speed without provoking opportunity attacks from creatures within 5 feet of you.
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### Marshal Tactics (Bonus Action)
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You allow one friendly creature within 30 feet of you that can see or hear you to use its reaction to make a single weapon attack or cast a cantrip.
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### Raise Guard (Reaction)
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As a reaction when a friendly creature that you can see within 30 feet of you would be hit by an attack from a creature that you can see, you can grant the friendly creature a bonus to its AC equal to your CHA modifier, potentially turning a hit into a miss. Whether the attack hits or misses, the target retains the AC bonus until the start of your next turn.
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### Rally (Action)
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You inspire wounded allies to fight through their injuries. Each conscious friendly creature within 15 feet of you that can see or hear you gains temporary hit points equal to your **PB** + your CHA modifier.
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### Surround (Action)
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You command allies to surround a foe to prevent it from escaping. When you do so, choose one Huge or smaller creature you can see within 5 feet of you. Until the start of your next turn, the target’s speed is reduced by 10 feet for each friendly creature (other than you) within 5 feet of the target, reducing the target’s speed to no lower than 0 feet. This benefit ends early if you move more than 5 feet away from the target.
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## Tactical Reposition (Bonus Action)
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You switch positions with one willing creature that you can see within 10 feet of you. This movement doesn’t provoke opportunity attacks and doesn’t count against your available movement for the turn. To target a creature with this stratagem, neither you nor your target can be grappled, restrained, or otherwise unable to move.
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