28 lines
2 KiB
Markdown
28 lines
2 KiB
Markdown
When you reach 10th level and 20th level in your chosen class, you gain the Heroic Boon and Epic Boon class features (see [[ToV - Players Guide.pdf]]), which allow you to choose one potent ability from a list of options. This section offers additional boons to choose from when you reach those levels of the sorcerer class.
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## Heroic Boons
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When you reach 10th level in the sorcerer class, you have the following additional options to choose from when selecting the boon for your Heroic Boon feature.
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### Heroic Boon
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10th-Level Sorcerer Feature
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Your commitment to the sorcerer’s path grants you a powerful ability. Choose one of the following heroic boons:
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- Meta Surge. When you cast a spell modified by one or more options from your Metamagic feature (see Player’s Guide), you can choose to either add a bonus to the spell attack roll or increase the spell save **DC** by an amount equal to half your **PB** rounded down (minimum of +2).
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- Secrets Within. Immediately gain two Metamagic feature (see Player’s Guide) options of your choice. These options don’t count against the total number of options you know. When you gain a level in sorcerer, you can choose to replace these options as you would any other.
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## Epic Boons
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When you reach 20th level in the sorcerer class, you have the following additional options to choose from when selecting the boon for your Epic Boon feature.
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### Epic Boon
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20th-Level Sorcerer Feature
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Your commitment to the sorcerer’s path grants you a powerful new ability. You gain one of the following epic boons:
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- Boundless Magic. Whenever you cast a spell with a 1st–4th circle spell slot, roll a d4. If the number rolled is equal to the circle of the spell slot used, the slot isn’t expended (though the spell is still cast as if you had spent it).
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Source Tap. When you roll for initiative, you regain up to 4 expended sorcery points (see Player’s Guide). If you start your turn with no sorcery points remaining, you regain 2 sorcery points.
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