13 lines
1.2 KiB
Markdown
13 lines
1.2 KiB
Markdown
![[assets/37e7e2816f110294cfcb370a910c5aa6_MD5.jpg|Lorenzo Massaro|226x374]]
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Rogues are clever and cunning with a wide array of skills. Their broad expertise makes them well suited for challenges that can’t be overcome by either brute force or magic. There’s no “standard” rogue; they come in all sizes and dispositions.
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Rogue is a class that can shine out of combat, but you remain fearsome in the fight. Your class needs someone else around to draw fire, though. Don’t get too far away from allies once weapons come out.
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## ROGUES AS ADVENTURERS
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Rogues are jacks-of-all-trades who thrive in high-pressure situations—perfect adventurer qualities. Given the nature of their skill set, rogues are drawn to adventure. No class is better suited to bypassing obstacles quickly and quietly, whether confronted with a locked door, a trapped hallway, or a dozing guard.
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A rogue’s strength in combat relies on agility and precision. They can’t hold down a front line for long. However, when allowed to play to their strengths, they dart around the battlefield, positioning to make deadly strikes against unprotected flanks.
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Continued in the [[ToV - Players Guide.pdf]]; Chapter 2, pg 78.
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