2.4 KiB
When you reach 10th level and 20th level in your chosen class, you gain the Heroic Boon and Epic Boon class features (see ToV - Players Guide.pdf), which allow you to choose one potent ability from a list of options. This section offers additional boons to choose from when you reach those levels of the mechanist class.
Heroic Boons
When you reach 10th level in the mechanist class, you have the following additional options to choose from when selecting the boon for your Heroic Boon feature.
Heroic Boon
10th-Level Mechanist Feature
Your commitment to the mechanist’s path grants you a powerful ability. Choose one of the following heroic boons:
- Inspired Combatant. You can now use the Inspire effect of your Shard of Creation feature (see Player’s Guide) to enhance your attacks. When you make an attack roll while touching the shard (regardless of its current form), you can spend 1 charge to roll a d8 and then add the number rolled to your check result. If you hit with the attack, the attack deals extra damage (of the type dealt by the triggering attack) equal to the number rolled. When you reach 18th level in the mechanist class, this die increases to a d10.
- Manifold Invention. You learn two additional effects of your choice from your Augment feature. These effects don’t count against your total effects known, as shown in the Augments Effects Known column of the Mechanist Progression table (see Player’s Guide).
Epic Boons
When you reach 20th level in the mechanist class, you have the following additional options to choose from when selecting the boon for your Epic Boon feature.
Epic Boon
20th-Level Mechanist Feature
Your commitment to the mechanist’s path grants you a powerful new ability. You gain one of the following epic boons:
- Energy Transfer. As a reaction when you would suffer an instance of damage, you can end one of the active effects from your Augment feature (see Player’s Guide) on an item within 60 feet of you (you choose which if multiple) to instead take no damage from the triggering instance.
- Fully Loaded. For each effect from your Augment feature (see Player’s Guide) currently active on items within 60 feet, you gain a +1 bonus to any attack rolls and damage rolls you make. If you fail to hit with an attack roll while any of those items are within 60 feet of you, you can automatically end one of those effects (your choice) to automatically succeed on the attack roll instead.