dauntless/content/Classes/Druid/Boons.md
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When you reach 10th level and 20th level in your chosen class, you gain the Heroic Boon and Epic Boon class features (see [[ToV - Players Guide.pdf]]), which allow you to choose one potent ability from a list of options. This section offers additional boons to choose from when you reach those levels of the druid class.
When you reach 10th level in the druid class, you have the following additional options to choose from when selecting the boon for your Heroic Boon feature.
## Heroic Boon 
10th-Level Druid Feature 
Your commitment to the druids path grants you a powerful ability. Choose one of the following heroic boons:
- Rite of the Healer. When you use your Natures Gift feature (see Players Guide), you can now heal a number of creatures equal to your **PB** within 60 feet of you with one use of the feature. In addition, you no longer have to see a creature to target it when using Natures Gift as long as both you and the target are standing on earth, wood, stone, ice, or other solid, natural surface.
- Rite of the Traveler. As a bonus action, you can give yourself a 30-foot burrowing, climbing, flying (with the ability to hover), or swimming speed. Alternatively, you can use this bonus action to increase a movement speed you already have by 30 feet. You can activate and benefit from this feature whether in your standard form or while transformed via the Wild Shape feature (see Players Guide). Once activated, this bonus movement lasts until you either finish a long rest or use this feature again to select a different movement type.
### Epic Boons 
When you reach 20th level in the druid class, you have the following additional options to choose from when selecting the boon for your Epic Boon feature.
### Epic Boon
20th-Level Druid Feature 
Your commitment to the druids path grants you a powerful new ability. You gain one of the following epic boons:
- Elemancer. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. You become immune to your chosen damage type and resistant to the rest. When you finish a long rest, you can change which of the listed damage types you are immune to.
- Sourcemaster. When you use a Primordial spell slot to cast a spell of 1st circle or higher, you can choose to roll a d10. If the number rolled is higher than the circle of the expended spell slot, you automatically recover that slot. For example, if you expend a 1st-circle spell slot, a result of 2 or higher on the d10 means that you recover the spell slot. Once you successfully recover a spell slot in this way, you cant use this feature again until you finish a short or long rest.