12 KiB
12 KiB
These spells are available to casters who draw power from the Wyrd source.
Cantrips
- Blade Ward (Abjuration) Protect Self from Slashing, bludgeoning and Piercing
- Booming blade (Evocation) Thunder harms foe, damage when foe moves
- Claws of Darkness (Evocation) A reach Spell attack with cold damage
- Create Bonfire (Conjuration) Create a Small Fire, Hurt fire Standing in it
- Crushing Curse (Enchantment) Deal psychic and deafen.
- Dark Maw (Necromancy) Bite your bite with dark energy_
- Decay (Necromancy) Destroy your foe or smaller objects
- Demonic Pact (Abjuration) Infernal magic reduces damage.
- Doorbind (Abjuration) Hold a door closed.
- Encrypt / Decrypt (Transmutation) Scramble your notes or turn them back to normal
- Fist of Iron (Transmutation) Turn your hand into iron, and make them hit harder than before
- Green-Flame Blade (Evocation) Attack harms foe, Fire leaps to new Foes
- Hamstring (Evocation) Fire eldritch arrow
- Infestation (Conjuration) Poison damage on foe, Force them to move
- Influence (Enchantment) Temporary advantage on CHA checks.
- Luck Bait (Evocation) Ally gets +1 to a missed attack or save.
- Magic Stone (Transmutation) Turn small rocks magic, attack foes with them
- Mind Sliver (Enchantment) Attack your Foes brain, reduce their saves
- Pernicious Radiance (Evocation) Illuminate target making it easier to hit.
- Pummelstone (Conjuration) Toss a rock at your foes with force.
- Spray of Glass (Evocation) a spray of sharp glass that harms your foe
- Starburst (Evocation) Starlight deals radiant damage on your foe.
- Swift Stash (Conjuration) Pocket an object.
- Thunderclap (Evocation) A Mini burst of Thunder, hurting all around you
- Toll the Dead (Necromancy) Does Necrotic damage, dealing more to already hurt foes
- Weight Spike (Transmutation) Increase the gravity for one foe, hurting and slowing them
- Wind Lash (Evocation) A solid lash of howling wind.
- Word of Misfortune (Enchantment) Psychic harm and disadvantage.
1st circle
- Adjust Position (Transmutation) Shift your allies out of danger
- Agonizing Mark (Evocation) Mark target with pain
- Armor of Frost (Abjuration) Protect yourself with Temp HP, deal cold damage back
- Arms of the Void (Conjuration) Tendrils burst out from you, hurting everyone close to you
- Corpse Limn (Evocation) Make corpses glow.
- Cretify (Transmutation) Turn plants to stone to clear terrain.
- Deathblindness (Necromancy) Creature can’t see corpses or Undead.
- Dissonant Whispers (Enchantment) Voices hurt your foes brain and force them to flee
- Distance Dilation (Illusion) Creature can’t work out distances.
- Eclipse Sight (Necromancy) Blind an attacker.
- Extendable Limbs (Transmutation) Make your arms or legs elastic.
- Grim siphon (Necromancy) damage your foes, heal your allies
- Hellfire Brand (Evocation) Imbue weapon with hellfire.
- Lesser Conjure Animals (Conjuration) Call weak Fey Beasts to help.
- Magnify Gravity (Transmutation) Temporarily increase Gravity, damage foes and make objects heavier
- Radiant Smite (Evocation) Weapon deals fire damage and ignites target.
- Ruminate (Enchantment) Instill distracting daydreams.
- Sapping Smite (Evocation) Weapon deals necrotic and slows target.
- Slither (Transmutation) Crawl like a snake.
- Stumble (Enchantment) Cause foe to slow and fall prone.
- Subtext (Illusion) Say two different things to listeners.
- Truth of the Void (Illusion) Frighten a creature.
- Void Glimpse (Divination) Learn cosmic secrets at a cost.
- Wind Tunnel (Evocation) create a strong wind to move quicker or slow your foes
- Withering Gaze (Transmutation) Frighten creatures and cause psychic damage.
2nd circle
- Acidic Secretion (Transmutation) Acid damage by touch.
- Corrupting Sheath (Conjuration) Deal acid when hit.
- Creeping Ice (Conjuration) Create an area of ice that can hold your foe
- Destructive Resonance (Enchantment) Your speech causes psychic harm to nearby creatures.
- Discrete Pathing (Enchantment) A creature can only move in straight lines.
- Dread Whispers (Enchantment) Your words distress your foe, preventing them from moving.
- Dream Lance (Enchantment) Damage and debilitate a foe’s mind.
- Ectoplasmic Snare (Conjuration) Restrain incorporeal creatures.
- Eldritch Smite (Evocation) Weapon deals force damage and makes target easier to hit.
- Fillip’s Fumble Fingers (Necromancy) Foe can’t keep hold of anything.
- Flat Form (Transmutation) Target becomes flat and foldable.
- Frenzied Bolt (Evocation) attack with randomized damage that leaps to new enemies
- Healing Malediction (Necromancy) Make magical healing cause damage.
- Lesser Eyebite (Transmutation) Sedate, rattle, or unnerve foes.
- Lockjaw (Transmutation) Foe becomes unable to speak.
- Luminous Smite (Evocation) Weapon deals radiant and makes target easier to hit.
- Maddening Whispers (Enchantment) Incapacitate creature.
- Mind Spike (Divination) deal psychic damage, and know the location of your foe
- Mind Whip (Enchantment) Attack your foes mind, limit their options on their turn
- Pain Wrack (Necromancy) You make small pain debilitating.
- Paranoid Delusions (Enchantment) Target attacks a nearby creature.
- Perceive Vulnerability (Conjuration) Learn vulnerabilities and increase critical damage.
- Psychic Block (Enchantment) Target has trouble finding or attacking you.
- Reassuring Visage (Illusion) You seem friendlier, advantage on CHA checks.
- Shadow Blade (Illusion) Summon a weapon that is made out of shadows
- Shadow Guardians (Conjuration) Shadows hide you and give foes disadvantage.
- Spirit Ward (Abjuration) Gain temporary HP and one type of damage resistance.
- Spray Of Cards (Conjuration) Fire a flurry of cards to damage your foe
- Spy My Shadow (Transmutation) Turn your shadow into a spy
- Vengeful Smite (Evocation) Weapon deals psychic and causes frightened.
3rd circle
- Abjuring Smite (Abjuration) Weapon deals force damage and hampers extraplanar creatures.
- Acid Downfall (Conjuration) You create an area of Rain that deals acid damage
- Animal Aspect (Transmutation) Creature gains beastlike abilities.
- Aura of Bane (Abjuration) Aura imposes d4 penalty on enemy rolls.
- Bardo (Conjuration) Use the life energy from the dying to heal or harm others
- Blood Offering (Necromancy) Steal corpse’s life force
- Butterfly Storm (Conjuration) A cloud of butterflies will an area and call foes to its center
- Cloak of Vermin (Conjuration) Bugs and Vermin protect you
- Conjure Ferryman (Conjuration) Call a spirit to ferry you across water.
- Enemies Abound (Enchantment) Cause a target to be unable to tell friend and foe apart
- Forceful Courser (Conjuration) Conjure trampling spirits.
- Glimpse the End (Divination) _Glimpse into the Future and see a way the target may die _
- Golden Bull (Abjuration) Punish and push approaching enemies.
- Hunger of the Void (Conjuration) create an area of darkness that harms your foe
- Mantle of Death (Necromancy) Gain necrotic resistance, deal necrotic damage
- Minor Maze (Conjuration) Send target to pocket demiplane maze.
- Necrotic Pustules (Necromancy) Poison a creature with contagious pustules.
- Ooze Embodiment (Transmutation) transform a creature into an ooze form
- Plague Walk (Necromancy) Leave a Trail of miasma where you walk
- Pocket Portal (Conjuration) Create portal between nearby points.
- Spirit Shroud (Necromancy) A Shroud that empowers your weapon with Spiritual Energy
- Summon Fey (Conjuration) Summon a Single Fey to fight alongside you
- Summon Undead (Necromancy) Summon a Single Undead to fight alongside you
- Thunder Step (Conjuration) Teleport with an ally and leave a thunderous boom
- Tracer (Divination) Mark target with tracking beacon
- Veil of Waves (Conjuration) Gain swimming speed plus fire, cold resistance.
- Venomous Smite (Evocation) Weapon deals poison and causes poisoned.
- Virulent Nightmare (Enchantment) Attack random foes with nightmares.
- Void Strike (Evocation) You launch bolts of shadow toward your target.
4th circle
- Become Shadow (Transmutation) turn a willing creature into a two-dimensional shadow
- Elemental Bane (Transmutation) make your foe weaker to an element
- Fey Song (Enchantment) Musical instrument charms Beasts.
- Nether Weapon (Transmutation) Weapon deals necrotic.
- Reposition (Conjuration) Allow you and your Allies to teleport a short distance
- Spirit Rend (Necromancy) Deal necrotic and psychic, target’s speed is 0.
- Storm of Wings (Conjuration) Create a storm of flying creatures
- Summon Aberration (Conjuration) Summon a Single Aberration to fight alongside you
5th circle
- Conjure Fey Hound (Conjuration) Call a hunting hound
- Conjure Minor Voidborn (Conjuration) Call void creatures to help.
- Detonate Metal (Evocation) Make metal objects explode.
- Devilish Aspect (Transmutation) _ endow a willing creature with a devilish appearance_
- Enervation (Necromancy) Drain Life from a foe every turn
- Far Step (Conjuration) Teleport every turn until the spell ends
- Lifeblind (Necromancy) Foe can’t see living creatures.
- Loan (Conjuration) Retrieve an item after a set interval.
- Maim (Necromancy) Claws hinder target
- Psychic Barrage (Enchantment) Fire debilitating lances of psychic energy.
- Rune Tattoo (Transmutation) Store spells as magic tattoos.
- Souleater (Evocation) Infuse Necrotic Energy into a Weapon
- Spirit Double (Conjuration) Your spirit terrorizes foes.
- Starbright (Evocation) Create stars to shoot at foes.
- Wall of Light (Evocation) You Create a blinding wall made out of light
6th circle
- Cyclone Cloak (Evocation) Magical winds protect from gas, missiles, and falling.
- Delay Spell (Transmutation) Target spell takes effect later than expected.
- Earthen Mantle (Conjuration) Earth armor defends against acid, grants burrowing.
- Energizing Aegis (Abjuration) Make energy restorative.
- Pluck Soul (Necromancy) Capture and store a creature’s soul.
- Pronouncement of Doom (Evocation) Disadvantage on enemy checks.
- Scatter (Conjuration) Teleport your allies and foes
- Siege Comet (Conjuration) You conjure a meteor that damages an area of impact
- Summon Fiend (Conjuration) Summon a Single Fiend to fight alongside you
- Void Bubble (Conjuration) Sphere of darkness deals necrotic and cold.
- Void Rift (Evocation) Create rift to the Void.
7th circle
- Blinding Revelation (Evocation) Blind, outline, and reveal creature true forms.
- Conjure Voidborn (Conjuration) Call void creature to help.
- Crown of Stars (Evocation) You can launch seven star-like motes of light at your foes.
- Event Horizon (Evocation) Create gravity well.
- Ghostly Form (Transmutation) Become incorporeal.
- Mutual Doom (Necromancy) You and a foe ensure each other’s survival.
- Petrifying Chains (Evocation) Petrify creature with eldritch chains.
- Shadowed Expanse (Transmutation) Connect area to dread plane.
- Void Embrace (Evocation) Project supernatural energy.
8th circle
- Blossom of Death (Necromancy) Necrotic in 60-ft. cube, Humanoids killed become specters.
- Body of Ruin (Evocation) Creature pulses with void energy.
- Cacophonous Howl (Evocation) Scream deafens and deals thunder damage.
- Crawling Darkness (Conjuration) Restrain and deal necrotic damage.
- Maddening Darkness (Evocation) You creature an area of darkness that attacks your foes minds
- Pierce the Veil (Divination) Cause psychic damage in an area. Power Word Petrify (Transmutation) Petrify a foe up to 100 HP.
9th circle
- Greater Maze (Conjuration) Send target to nightmarish demiplane maze.
- Psychic Scream (Enchantment) You unleash the power of your mind to blast Foes.
- Star Well (Transmutation) Cosmic horror grips nearby minds.
- Wraithblade (Necromancy) Magic blade deals necrotic damage and lowers enemy HP.