12 KiB
12 KiB
These spells are available to casters who draw power from the Primordial source.
Cantrips
- Ale-dritch blast (Conjuration) A Stream of cold Ale, hurting and temporarily poisoning your foes
- Caustic Touch (Evocation) Acid pours out of your hands to damage your foes
- Claw Guard (Abjuration) You ward a creature you touch against attacks
- Conjure Thicket (Conjuration) Create a Bush to protect your allies and hurt your foes
- Corrosion (Transmutation) Destroy small object.
- Create Bonfire (Conjuration) Create a Small Fire, Hurt fire Standing in it
- Crimson Forge (Necromancy) Make weapons from blood.
- Dander Ball (Conjuration) An explosion of dander weakens foes.
- Decay (Necromancy) Destroy your foe or smaller objects
- Decompose (Necromancy) cause a corpse to sprout fungus
- Doorbind (Abjuration) Hold a door closed.
- Electric Jolt (Evocation) Ray deals lightning damage.
- Flowering (Transmutation) Sprout a Flower on inanimate objects
- Hoarfrost (Evocation) Deal cold and halve speed.
- Infestation (Conjuration) Poison damage on foe, Force them to move
- Invigorate (Abjuration) Grant temporary HP to wounded ally.
- Luminous Bolt (Evocation) Fire a bolt of Radiant light to damage your foe
- Magic Stone (Transmutation) Turn small rocks magic, attack foes with them
- Moonfang Strike (Evocation) Ranged cold attack marks foe.
- Placate (Enchantment) Offer of food prevents an animal attack.
- Primal Savagery (Transmutation) Create Beastial Traits to attack with
- Starburst (Evocation) Starlight deals radiant damage on your foe.
- Thorn Whip (Transmutation) vine-like Whip that hurts and moves your foe
- Thunderclap (Evocation) A Mini burst of Thunder, hurting all around you
- Tree Heal (Evocation) Heal a plant
- Upright (Transmutation) Stand an ally up from prone.
- Weight Spike (Transmutation) Increase the gravity for one foe, hurting and slowing them
1st circle
- Absorb Elements (Abjuration) Protect yourself from incoming Elemental Damage
- Blend (Illusion) Camouflage with surroundings.
- BloodHound (Transmutation) Increase target’s sense of smell
- Bountiful Stamina (Abjuration) Magically resist fatigue.
- Choking Fumes (Evocation) Fumes interrupt speech.
- Cobra Fangs (Transmutation) Target grows fangs
- Coiled Strike (Transmutation) Ally always ready to attack.
- Cure Beast (Necromancy) Heal a Beast
- Earth Tremor (Evocation) Cause a Tremor around you, hurting and knocking over foes
- Eclipsed Sight (Evocation) You cloud a target’s vision, becoming invisible to it.
- Elemental Burst (Evocation) Lob chosen elemental damage type at foes.
- Ensnaring Strike (Conjuration) Next time you attack it ensnares your foe
- Feed the Worms (Necromancy) Create swarm from corpse.
- Forest Native (Transmutation) Ease travel in forests
- Grim siphon (Necromancy) damage your foes, heal your allies
- Hail of Thorns (Conjuration) Next time you attack it, it Explodes into thorns
- Ice Knife (Conjuration) Damage your foe with a piercing magic knife that then explodes into ice
- Illuminate Spoor (Divination) _ You illuminate a set of tracks to ease your pursuit_
- Lesser Conjure Animals (Conjuration) Call weak Fey Beasts to help.
- Rising Tide (Conjuration) whirlpool of water to appear and rise upward
- Scentless (Transmutation) Disguise target’s scent
- Seed Bolt (Transmutation) Cause plant to fire thorns.
- Slither (Transmutation) Crawl like a snake.
- Step Like Me (Transmutation) Steal target’s footsteps
- Sure-Footed (Transmutation) imbue a creature with the balance and sure-footedness of a goat
- Tenacity (Enchantment) Crystallize an ally’s focus.
- Tree Speak (Divination) Talk to a tree
- Volley (Conjuration) Doubles fired missiles.
- Zephyr Strike (Transmutation) Wind Energy covers your body, making you temporarily faster
2nd circle
- Acidic Secretion (Transmutation) Acid damage by touch.
- Alter Aura (Transmutation) change a creature’s essential nature
- Arc Burst (Evocation) Lightning to target and close foes.
- Bad Eggs (Transmutation) Transform eggs into bombs.
- Bestial Fury (Enchantment) Imbue target with fury
- Bleating Call (Enchantment) Sound calls nearby creatures
- Bombardment of Stings (Evocation) 30-ft. cone of stingers
- Boulder Toss (Transmutation) Throw rocks like a giant.
- Corrosive Spray (Evocation) _Shoot a cone of acid. _
- Creeping Ice (Conjuration) Create an area of ice that can hold your foe
- Dust Devil (Conjuration) Create a Whirlwind that tosses your foes around
- Earthbind (Transmutation) ground flying targets
- Earthen Tomb (Evocation) Trap target in stone.
- Falling Sky (Evocation) solidifies a section of air and drops it on your enemies.
- Feline’s Fall (Transmutation) Ally falls with grace.
- Grasping Earth (Transmutation) Ground grabs and crushes a foe.
- Healing Malediction (Necromancy) Make magical healing cause damage.
- Healing Spirit (Conjuration) Create a spirit that can heal
- Ice Glide (Transmutation) Make slippery path to slide on.
- Instant Snare (Abjuration) Trap lifts and restrains
- Inter (Transmutation) The ground swallows a foe.
- Lightning Sphere (Evocation) You move a ball of lightning to attack.
- Lockjaw (Transmutation) Foe becomes unable to speak.
- Magnetize (Transmutation) Push or pull metal objects.
- Mark Prey (Divination) Mark quarry for tracking
- Misdirect (Enchantment) Cause creature to move erratically.
- Perceive Vulnerability (Conjuration) Learn vulnerabilities and increase critical damage.
- Quill Growth (Transmutation) Ally sprouts poisonous spines.
- Sculpt Snow (Transmutation) Create a Structure out of snow
- Spore Surge (Conjuration) Emit poisonous spores.
- Star Bolt (Evocation) Radiant, blinding, ranged attack.
- Summon Beast (Conjuration) Summon a Single beast to fight alongside you
- Thunderburst (Evocation) Loud noise deals thunder and pushes creatures back.
- Wither and Bloom (Necromancy) Harm and heal at the same time
3rd circle
- Acid Downfall (Conjuration) You create an area of Rain that deals acid damage
- Animal Aspect (Transmutation) Creature gains beastlike abilities.
- Aqueous Form (Transmutation) Ally becomes a pool of water.
- Aspect of the Cobra (Transmutation) Poisonous bite and spit blinding venom.
- Bardo (Conjuration) Use the life energy from the dying to heal or harm others
- Blazing Stride (Transmutation) Move faster and deal fire to every foe you pass
- Butterfly Storm (Conjuration) A cloud of butterflies will an area and call foes to its center
- Cloak of Vermin (Conjuration) Bugs and Vermin protect you
- Cynophobia (Enchantment) Make a target fear dogs
- Electrify Metal (Transmutation) Make metal shocking.
- Forceful Courser (Conjuration) Conjure trampling spirits.
- Glimpse the End (Divination) _Glimpse into the Future and see a way the target may die _
- Legion of Rabid Squirrels (Conjuration) Call a squirrel swarm
- Minute Meteors (Evocation) Create mini meteors that can be tossed at your foes
- Monstrous Empathy (Enchantment) Charm a monster
- Ooze Embodiment (Transmutation) transform a creature into an ooze form
- Putrescent Faerie Circle (Conjuration) Create a ring of poisonous fungi
- Stinger Spray (Evocation) Cast out hundreds of a hornet’s business end.
- Stir Fury (Transmutation) Enhance target’s damage.
- Structured Mind (Abjuration) Strengthen creature’s mental faculties.
- Summon Fey (Conjuration) Summon a Single Fey to fight alongside you
- Tracer (Divination) Mark target with tracking beacon
- Veil of Waves (Conjuration) Gain swimming speed plus fire, cold resistance.
- Virulent Nightmare (Enchantment) Attack random foes with nightmares.
4th circle
- Acid Rain (Evocation) Conjure a moveable cylinder of acid.
- Amorphous Form (Transmutation) Turn creature into an ooze.
- Burning Pitch (Evocation) Fling sticky, smelly, ignited tar.
- Burrow Striker (Transmutation) Travel and attack from underground.
- Caustic Waste (Evocation) _ Create a large pool of acid_
- Elemental Bane (Transmutation) make your foe weaker to an element
- Elemental Perfusion (Transmutation) creature takes on an elemental physique
- Fey Song (Enchantment) Musical instrument charms Beasts.
- Freeze Metal (Transmutation) Make metal too cold to use.
- Grasping Vine (Conjuration) A Vine appears to pull your Foes towards it
- Guardian of Nature (Transmutation) Transform to gain the powers of a primal beast or great tree
- Heart-Seeking Arrow (Transmutation) Empower next ranged attack
- Hungry Earth (Transmutation) _ The very earth swallows up your enemies_
- Rising Tide (Conjuration) Whirlpool of water to appear and rise upward
- Scouring Wind (Evocation) Blast of wind filled with dust and sand
- Snow Boulder (Transmutation) _Create a snowball the grows in size before hitting your foe _
- Storm of Wings (Conjuration) Create a storm of flying creatures
- Summon Elemental (Conjuration) Summon a Single Elemental to fight alongside you
- Tree Thump (Evocation) Tree wallops foe.
- Watery Sphere (Conjuration) Create of water Sphere around your foe to trap them
- Windblown (Transmutation) Create a spout of wind to push a foe into the air
5th circle
- Cloudfall (Evocation) Densify clouds to crush foes.
- Conjure Fey Hound (Conjuration) Call a hunting hound
- Conjure Volley (Conjuration) Damage your Foes with a Volley of ammunition or weapons
- Empty Rain (Conjuration) Call cold, deathly rain.
- Feathered Flock (Transmutation) Allies grow wings and fly.
- Flash Freeze (Evocation) Freeze creatures in ice.
- Harrying Hounds (Enchantment) Targets feel hunted
- Maelstrom (Evocation) Create an area to pull your foes in and bludgeon them with water
- Primal Infusion (Transmutation) Channel the fury of nature
- Snapping Snare (Conjuration) Command ferocious vine.
- Starfall (Evocation) Create a number of stars that fall on your foes
- Steel Wind Strike (Conjuration) Strike your foes like the Wind, attack multiple targets
- Sucking Mud Pit (Transmutation) Create quicksand.
- Yarila and Porevit’s Mantle (Transmutation) Gain plant-like features
6th circle
- Bones of the Earth (Transmutation) Create several Stone Pillars
- Cleave Chasm (Evocation) Open rift that creatures fall into.
- Conjure Giant (Conjuration) Call a Giant to help.
- Cyclone Cloak (Evocation) Magical winds protect from gas, missiles, and falling.
- Primordial Ward (Abjuration) Protect yourself from Elemental Damage
- Raining Fire (Evocation) Fire rains down from the sky
- Wreath of Flames (Evocation) Gain fire immunity and deal fire damage with touch.
- Yggdrasil Form (Transmutation) Become a treant.
7th circle
- Draconic Transformation (Transmutation) You partly transform into a dragon
- Earth Clash (Evocation) Two boulders smash everything between them.
- Nacreous Shell (Conjuration) Protect yourself or a helpless ally.
8th circle
- Geyser Surge (Evocation) Geyser blasts targets airborne.
- Overgrowth (Transmutation) Vines grab creatures and destroy structures.