2.5 KiB
2.5 KiB
These rituals are available to casters who draw power from the Primordial source.
1st circle
- Cobblecraft (Transmutation) Make objects from natural materials.
- Cornucopia (Conjuration) Make a meal for six people.
- Discern Portals and Gates (Divination) Sense magic portals.
- Dreamspan (Evocation) Create phantom bridge or ladder.
- Eutierrian Walk (Enchantment) Make wild beasts friendly.
- Hunter’s Endurance (Enchantment) Relentlessly hunt your quarry
- Mud Pack (Conjuration) Protect target from environment
2nd circle
- Animal Spy (Divination) Borrow an animal’s senses.
- Appease Local Spirits (Divination) Increase travel speed and safety.
- Cobblecraft (Transmutation) Make objects from natural materials.
- Skywrite (Transmutation) Create a message out of clouds in the sky
3rd circle
- Butterfly Spies (Divination) Butterflies watch an area.
- Grassland Stride (Transmutation) Increase a group’s travel pace.
- Feign Death (Necromancy) Cause a target to pretend to be dead
- Healing Sleep (Conjuration) Sleep heals and restores ally.
4th circle
- Ancestral Whispers (Divination) Temporarily gain proficiencies.
- Blessed Harvest (Conjuration) Cause an area to sprout an abundance of food
- Hunting Stand (Conjuration) Create camouflaged shelter
- Looping Trail (Transmutation) Make trail loop
- Sacrificial Healing (Necromancy) Transfer your ally’s Wounds onto yourself or others
- Scarification (Transmutation) Give a beneficial scar.
5th circle
- Killing Fields (Transmutation) Create hunting reserve
- Spirit Beast Elixir (Conjuration) Magic elixir that grants animal powers.
6th circle
- Druid Grove (Abjuration) Invoke the spirits of nature to protect an area.
- Conjure Forest Defender (Conjuration) Turn a corpse into a plant ally
- Pack Bond (Transmutation) Magical aid for combat cooperation.
- Plague (Necromancy) Spread disease over a large distance.
7th circle
- Breadcrumb Trail (Conjuration) Easily followed path, temptation to trackers.
- Ship Ward (Abjuration) Enhance vehicle speed and defense.
8th circle
- Nine Lives (Abjuration) Luck keeps you alive and upright.
9th circle
- Forest Sanctuary (Abjuration) Protect a stretch of forest.
- Hostile Environment (Abjuration) Turn land and animals against enemies.
- Sun Cycle (Transmutation) Cause a day to pass in a minute.