2.6 KiB
2.6 KiB
These rituals are available to casters who draw power from the Divine source.
1st circle
- Cornucopia (Conjuration) Make a meal for six people.
- Discern Portals and Gates (Divination) Sense magic portals.
- Dreamspan (Evocation) Create phantom bridge or ladder.
- Lucky Charm (Transmutation) Store Luck.
- Nourishing Repast (Transmutation) Food increases healing.
- Warding Charm (Abjuration) Item gives a save bonus.
2nd circle
- Beneficent Effigy (Necromancy) Create doll that aids creature.
- Maleficent Effigy (Necromancy) Create doll to harm creature.
- Precognitive Ward (Abjuration) Ward that alarms if a creature passes the target with harmful intent
- Spirit Sensing (Divination) Sense spiritual energies.
- Temple Manifestation (Conjuration) Transform structure into a temple.
- Veteran Spirit (Necromancy) Spirit gives you advantage on checks.
3rd circle
- Feign Death (Necromancy) Cause a target to pretend to be dead
- Healing Sleep (Conjuration) Sleep heals and restores ally.
- Motivational Speech (Enchantment) Motivate your allies to fight harder and fight harder
4th circle
- Binding Oath (Necromancy) Enforce magical contract.
- Sacrificial Healing (Necromancy) Transfer your ally’s Wounds onto yourself or others
- Scarification (Transmutation) Give a beneficial scar.
5th circle
- Hellfire Plating (Conjuration) Protect target with hellish plating.
- Ice Fortress (Conjuration) Create a fortress of ice that protects you from your foe
- Infernal Command (Divination) Connection to hell grants awareness.
6th circle
- Battle Blessing (Enchantment) Give target combat boons.
- Guardian Shield (Transmutation) Animate shield for protection.
- Hell Wagon (Conjuration) Summon flying war wagon.
- Portentous Dreams (Divination) Gain advantage from dreams.
- Ward Dwelling (Abjuration) Protect a home and its inhabitants.
7th circle
- Diabolical Form (Transmutation) Assume devilish form.
- Imbue Spell Ability (Transmutation) Give creature a spell.
- Ship Ward (Abjuration) Enhance vehicle speed and defense.
- Vision Voyage (Conjuration) Transport creature to a different world.
8th circle
- 3reater Ward Dwelling (Abjuration) More powerful ward dwelling.
- Music of the Spheres (Evocation) Help or hinder nearby creatures for 1 hour.
- Soul Entanglement (Necromancy) Bind life force of two creatures.
9th circle
- Sun Cycle (Transmutation) Cause a day to pass in a minute.