10 KiB
10 KiB
Cantrip
- Ale-dritch blast (Conjuration) A Stream of cold Ale, hurting and temporarily poisoning your foes
- Arcane Sparkler (Evocation) condensed ball of colorful lights, hurting and distracting your foe
- Blade Ward (Abjuration) Protect Self from Slashing, bludgeoning and Piercing
- Biting Arrow (Evocation) Ranged attack, damage when foe uses reaction
- Booming blade (Evocation) Attack harms foe, damage when foe moves
- Canteen Catch-All (Conjuration) Carry liquid in anything.
- Caustic Touch (Evocation) Acid pours out of your hands to damage your foes
- Claw Guard (Abjuration) You ward a creature you touch against attacks
- Claws of Darkness (Evocation) A reach Spell attack with cold damage
- Conjure Missile (Conjuration) Make ammunition.
- Crimson Forge (Necromancy) Make weapons from blood.
- Crushing Curse (Enchantment) Deal psychic and deafen.
- Corrosion (Transmutation) Destroy small object.
- Dark Maw (Necromancy) Bite your bite with dark energy
- Doorbind (Abjuration) Hold a door closed.
- Electric Jolt (Evocation) Ray deals lightning damage.
- Encrypt / Decrypt (Transmutation) Scramble your notes or turn them back to normal
- Fist of Iron (Transmutation) Turn your hand into iron, and make them hit harder than before
- Flame’s Kiss (Evocation) Flames erupt from your hand, burning your foe
- Green-Flame Blade (Evocation) Attack harms foe, Fire leaps to new Foes
- Hamstring (Evocation) Fire eldritch arrow
- Hobble (Evocation) Trap slows target
- Infestation (Conjuration) Poison damage on foe, Force them to move
- Influence (Enchantment) Temporary advantage on CHA checks.
- Lightning Lure (Evocation) Lightning Damage on foe, moves them closer
- Luck Bait (Evocation) Ally gets +1 to a missed attack or save.
- Luminous Bolt (Evocation) Fire a bolt of Radiant light to damage your foe
- Measure (Divination) Learn item’s dimensions and weight.
- Mind Sliver (Enchantment) Attack your Foes brain, reduce their saves
- Misstep (Enchantment) Move your foe
- Pummelstone (Conjuration) Toss a rock at your foes with force.
- Silhouette (Illusion) Create a shadow to control
- Spray of Glass (Evocation) a spray of sharp glass that harms your foe
- Backgrounds/Spy (Subclass) (Divination) Create an Spyglass lens that lets to see from farther away.
- Swift Stash (Conjuration) Pocket an item.
- Sword Burst (Conjuration) Conjure a Blade to sweep around you
- Thunderclap (Evocation) A Mini burst of Thunder, hurting all around you
- Weight Spike (Transmutation) Increase the gravity for one foe, hurting and slowing them
- Wilting Breath (Necromancy) makes a Foes mouth smell bad, hurts them, makes them less likable
- Wind Lash (Evocation) A solid lash of howling wind.
- Word of Misfortune (Enchantment) Psychic harm and disadvantage.
1st circle
- Absorb Elements (Abjuration) Protect yourself from incoming Elemental Damage
- Adjust Position (Transmutation) Shift your allies out of danger
- Agonizing Mark (Evocation) Mark target with pain
- Arcane Pavis (Abjuration) _ Create an invisible shield that grants half-cover_
- Aura of Alertness (Transmutation) emit an aura that increases the alertness of your allies
- Caustic Brew (Evocation) A line of Acid that fires out from you.
- Chaos Bolt (Evocation) Randomly determine the damage of a Bolt of Energy
- Cretify (Transmutation) Turn plants to stone to clear terrain.
- Delay Passing (Necromancy) Ask a spirit questions.
- Distance Dilation (Illusion) Creature can’t work out distances.
- Earth Tremor (Evocation) Cause a Tremor around you, hurting and knocking over foes
- Eclipsed Sight (Evocation) You cloud a target’s vision, becoming invisible to it.
- Feed the Worms (Necromancy) Create swarm from corpse.
- Fling (Transmutation) Hurl an item to cause damage.
- Follow Through (Enchantment) Give ally a backswing.
- Ice Knife (Conjuration) Damage your foe with a piercing magic knife that then explodes into ice
- Increase Mass (Transmutation) You increase the mass of weapons or armor
- Magnify Gravity (Transmutation) Temporarily increase Gravity, damage foes and make objects heavier
- Ray of Sickness (Necromancy) Damage your Foe with poison damage and leave them poisoned
- Ruminate (Enchantment) Instill distracting daydreams.
- Step Like Me (Transmutation) Steal target’s footsteps
- Stumble (Enchantment) Cause foe to slow and fall prone.
- Truth of the Void (Illusion) Frighten a creature.
- Wind Tunnel (Evocation) create a strong wind to move quicker or slow your foes
- Withering Gaze (Transmutation) Frighten creatures and cause psychic damage.
2nd circle
- Acidic Secretion (Transmutation) Acid damage by touch.
- Alter Aura (Transmutation) change a creature’s essential nature
- Arcanist’s Mischief (Illusion) you fill an area with Fey illusions.
- Arc Burst (Evocation) Lightning to target and close foes.
- Binding Ice (Evocation) A small cone of Cold, that freezes foes in place
- Bleating Call (Enchantment) Sound calls nearby creatures
- Corrosive Slime (Conjuration) Summon an acid puddle.
- Corrosive Spray (Evocation) Shoot a cone of acid.
- Corrupting Sheath (Conjuration) Deal acid when hit.
- Creeping Ice (Conjuration) Create an area of ice that can hold your foe
- Deadly Weapon (Transmutation) Weapon inflicts more devastating blows.
- Decoy (Illusion) An illusory double to absorb the damage that your target would take
- Destructive Resonance (Enchantment) Your speech causes psychic harm to nearby creatures.
- Discrete Pathing (Enchantment) A creature can move only in straight lines.
- Dragon's Breath (Transmutation) Gain the Breath weapon of a Dragon
- Dread Whispers (Enchantment) Your words distress your foe, preventing them from moving.
- Dream Lance (Enchantment) Damage and debilitate a foe’s mind.
- Earthbind (Transmutation) ground flying targets
- Earthen Grasp (Transmutation) stone and dirt hand that grapples your foes
- Elemental Fusion (Transmutation) Elemental magic empowers caster.
- Flat Form (Transmutation) Target becomes flat and foldable.
- Glitter Dust (Evocation) Outline and blind foes with glitter.
- Imbue Projectile (Enchantment) A thrown object deals extra force.
- Maddening Whispers (Enchantment) _Incapacitate creature. _
- Magma Spray (Transmutation) create a mini Volcano that deals fire damage around it
- Magnetize (Transmutation) Push or pull metal items.
- Mark Prey (Divination) Mark quarry for tracking
- Mind Spike (Divination) deal psychic damage, and know the location of your foe
- Mind Whip (Enchantment) Attack your foes mind, limit their options on their turn
- Misdirect (Enchantment) Cause creature to move erratically.
- Nip at the Heels (Illusion) Illusory dogs chase target
- Orbital Spheres (Evocation) Spheres deal force, block attacks.
- Paranoid Delusions (Enchantment) Target attacks a nearby creature.
- Perceive Vulnerability (Conjuration) Learn vulnerabilities, increase critical damage.
- Protection from the Void (Abjuration) Ward against necrotic and psychic.
- Protective Trap (Transmutation) Cause the ground beneath an attacker to rise and envelop it
- Psychic Block (Enchantment) Target has trouble finding or attacking you.
- Reassuring Visage (Illusion) You seem friendlier, advantage on CHA checks.
- Redirect Missile (Abjuration) Redirect ranged attack to another.
- Scorching Flames (Evocation) Create a Line of fire
- Sculpt Snow (Transmutation) Create a Structure out of snow
- Shadow Blade (Illusion) Summon a weapon that is made out of shadows
- Spray Of Cards (Conjuration) Fire a flurry of cards to damage your foe
- Spy My Shadow (Transmutation) Turn your shadow into a spy
- Snowball Storm (Evocation) A flurry of snowball that peppers your foes with cold damage
- Wither and Bloom (Necromancy) Harm and heal at the same time
3rd circle
- Acid Downfall (Conjuration) You create an area of Rain that deals acid damage
- Aqueous Form (Transmutation) Ally becomes a pool of water.
- Bardo (Conjuration) Use the life energy from the dying to heal or harm others
- Blazing Stride (Transmutation) Move faster and deal fire to every foe you pass
- Column of Cogs (Conjuration) Ride column of moving gears.
- Conjure Ferryman (Conjuration) Call a spirit to ferry you across water.
- Cynophobia (Enchantment) Make a target fear dogs
- Electrify Metal (Transmutation) Make metal shocking.
- Enemies Abound (Enchantment) Cause a target to be unable to tell friend and foe apart
- Erratic Distraction (Enchantment) Compel creatures to chase a moveable ball.
- Glimpse the End (Divination) _Glimpse into the Future and see a way the target may die _
- Life Transference (Necromancy) Sacrifice some of your health to heal others
- Minor Maze (Conjuration) Send target to pocket demiplane maze.
- Minute Meteors (Evocation) Create mini meteors that can be tossed at your foes
- Necrotic Pustules (Necromancy) Poison creatures with contagious pustules.
- Pocket Portal (Conjuration) Create portal between nearby points.
- Pulse Wave (Evocation) Deal force damage well Pushing or Pulling foes near you
- Sudden Swap (Conjuration) swap places with another creature within range
- Star’s Radiance (Abjuration) Emit aura to enhance WIS saves.
- Summon Fey (Conjuration) Summon a Single Fey to fight alongside you
- Summon Undead (Necromancy) Summon a Single Undead to fight alongside you
- Thunder Step (Conjuration) Teleport with an ally and leave a thunderous boom
- Tracer (Divination) Mark target with tracking beacon
- Virulent Nightmare (Enchantment) Attack random foes with nightmares.
- Void Strike (Evocation) Launch bolts of darkness.
- Wall of Sand (Evocation) You create a Swirl of Sand to Obscure visibility