2.9 KiB
2.9 KiB
These rituals are available to casters who draw power from the Arcane source.
1st circle
- Animated Housecleaning (Transmutation) Household items clean and cook.
- Dreamspan (Evocation) Create phantom bridge or ladder.
- Lucky Charm (Transmutation) Store Luck.
2nd circle
- Alter Room (Illusion) Make a room look different.
- Arcane Trap (Abjuration) Create magical traps.
- Ashes on the Tongue (Necromancy) Curse creature with starvation.
- Diffuse Potion (Transmutation) Potion affects a group.
- Enhance Familiar (Transmutation) Make familiar more powerful.
- Liquid Memory (Divination) Witness past events through liquid.
- Portal Jaunt (Conjuration) Teleport via doorways.
- Precognitive Ward (Abjuration) Ward that alarms if a creature passes the target with harmful intent
- Read Object (Divination) Divine information from item.
- Skywrite (Transmutation) Create a message out of clouds in the sky
- Wristpocket (Conjuration) Hide small objects in an Extradimensional space
3rd circle
- Dreamward (Abjuration) Protect targets’ dreams.
- Dream Step (Illusion) Observe a creature’s dream.
- Elemental Atonement (Transmutation) Magically connect to an element.
- Feign Death (Necromancy) Cause a target to pretend to be dead
- Going in Circles (Illusion) Illusory paths confuse travelers
- Motivational Speech (Enchantment) Motivate your allies to fight harder and fight harder
- Reinforcing Ward (Abjuration) Lock entryway, punish attempts to pass.
- Tiny Servant (Transmutation) A tiny construct assists you with small tasks
4th circle
- Binding Oath (Necromancy) Enforce magical contract.
- Looping Trail (Transmutation) Make trail loop
- Phantom Chariot (Illusion) Make a fast chariot for 1 hour.
- Sacrificial Healing (Necromancy) Transfer your ally’s Wounds onto yourself or others
5th circle
- Enshroud (Conjuration) Create a large area of heavy Fog
- Hidden Path (Conjuration) Create safe path between familiar locations.
- Ice Fortress (Conjuration) Create a fortress of ice that protects you from your foe
6th circle
- Chromatic Halo (Evocation) Damage attackers with elemental magic.
- Guardian Shield (Transmutation) Animate shield for protection.
- Restore Item (Evocation) Magic item regains charges.
7th circle
- Imbue Spell Ability (Transmutation) Give a creature a spell.
- Impersonate Creature (Transmutation) Transform creature into copy of another.
- War Vessel (Conjuration) Create gargantuan warship.
8th circle
- Arcane Nullification (Transmutation) Create area of magical suppression.
- Sigil in Yellow (Enchantment) Paint mesmerizing rune. Soul Entanglement (Necromancy) Bind life force of two creatures.
9th circle
- Time Binding (Enchantment) Magical field slows time.