dauntless/content/Classes/Wizard/Subclasses/Tradition of the Void Caster.md
2026-03-09 21:40:09 -06:00

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Labyrinth Worldbook

Void Casters are wizards dedicated—or compelled—to unlock the dark mysteries of Void Speech. Through forbidden research, these individuals learn magical incantations to enhance their workings with the vast potential of the Void. While such potential provides an endless energy reservoir, every Void Caster risks corruption from repeated use. To harness such power is to constantly weigh valuable knowledge against the risk of becoming an unwitting conduit to eldritch horrors seeking entry into the world.

Void Caster Progression
Wizard Level Features
3rd Tainted Spell, Void Affinity
7th Rebuke from Beyond
11th Dark Exchange
15th Manifest Void

Tainted Spell 

3rd-Level Void Caster Feature 

When you cast a spell of 1st circle or higher that specifically targets a creature (as opposed to a spell that targets an area, like fireball), you can utter a few words of Void Speech to taint the spell. In addition to suffering the effects of the original spell, the target also suffers one of the following effects (you choose which during casting):

  • Corrupt. The target has disadvantage on any saves made to resist the effects of the triggering spell.
  • Disorient. The target has disadvantage on the next attack roll or ability check it makes before the end of its next turn.
  • Weaken. The target becomes vulnerable to necrotic damage until the start of your next turn.

You can use this feature a number of times equal to your PB, and you regain all expended uses when you finish a long rest. You must be able to speak in order to use this feature.

Void Affinity 

3rd-Level Void Caster Feature 

Your studies have exposed you to the forbidden knowledge of the Void, secrets that have fundamentally altered your consciousness. You gain the following:

  • You can speak and understand the Void Speech language. If you already chose Void Speech as a known language during character creation, you can choose a different esoteric language to learn. Abyssal, Celestial, or Infernal are recommended choices if playing in the Labyrinth campaign setting.
  • You gain darkvision out to a range of 60 feet. If you already have darkvision, its range is extended by 30 feet.
  • You have advantage on saves made to resist gaining levels of exhaustion. You have advantage on saves and ability checks made to resist accruing levels of void taint (see Chapter 5). 

Rebuke from Beyond 

7th-Level Void Caster Feature 

When you take damage from a creature you can see within 60 feet of you, you can use your reaction to bark a destructive word of Void Speech. If the creature can hear you, it takes necrotic damage equal to half your wizard level + your INT modifier. 

You must be able to speak in order to use this feature. 

Dark Exchange 

11th-Level Void Caster Feature 

You can sacrifice your life force to the ever-hungering Void in exchange for greater power. When a creature you can see takes damage from a spell you cast, you can choose to roll a number of your unspent hit dice up to an amount equal to or less than your PB. The creature then takes additional necrotic damage equal to the total rolled.

Once a hit die is used in this way, it is unavailable to spend for recovery as part of a short rest or similar features that require the expenditure of dice. Any sacrificed hit dice are recovered as normal after you finish a long rest.

Manifest Void 

15th-Level Void Caster Feature 

As an action, you can conjure and cloak yourself in the otherworldly aura of void energy. The aura lasts for 1 minute or until you become unconscious. While this feature is active, you are immune to necrotic damage. Additionally, whenever you cast a spell or use an ability that deals necrotic damage, you automatically deal the maximum possible amount of necrotic damage.

Once you activate your aura, you cant do so again until you finish a long rest.