1.9 KiB
When you reach 10th level and 20th level in your chosen class, you gain the Heroic Boon and Epic Boon class features (see Player’s Guide), which allow you to choose one potent ability from a list of options. This section offers additional boons to choose from when you reach those levels of the wizard class.
Heroic Boons
When you reach 10th level in the wizard class, you have the following additional options to choose from when selecting the boon for your Heroic Boon feature.
Heroic Boon
10th-Level Wizard Feature
Your commitment to the wizard’s path grants you a powerful ability. Choose one of the following heroic boons:
- Arcane Arsenal. You can cast each of the prepared spells from your Rote Spell feature (see Player’s Guide) once at the spell’s lowest possible circle without expending a spell slot. Once you cast one of your rote spells in this way, you can’t use this feature again for that particular spell until you finish a long rest.
- Mystic Vision. While your Magic Sense feature (see Player’s Guide) is active, you can see invisible creatures and objects, and you can see in nonmagical and magical darkness as if it were bright light.
Epic Boons
When you reach 20th level in the wizard class, you have the following additional options to choose from when selecting the boon for your Epic Boon feature.
Epic Boon
20th-Level Wizard Feature
Your commitment to the wizard’s path grants you a powerful new ability. You gain one of the following epic boons:
- Arcane Confluence. As long as you aren’t incapacitated, you can’t be affected or damaged by spells of 4th circle or lower unless you choose to be.
- Overcharge. When you expend an Arcane spell slot to cast a spell that deals damage, you can choose to sacrifice an additional spell slot of a circle equal to or lower than the expended slot. The spell then deals additional damage of its type equal to 1d10 × the circle of the sacrificed slot.