68 lines
3.9 KiB
Markdown
68 lines
3.9 KiB
Markdown
---
|
||
source: Labyrinth Worldbook
|
||
---
|
||
|
||
Your patron is one of the mysterious void saints, an undying entity transformed by the vile energies of the [[Void]]. These patrons often choose warlocks in whom they see great channeling potential, hoping to one day turn them into powerful agents of the Void. Those who pursue this path usually have had a significant encounter with a Deep Void entity at some point in their past and are forever marked by the dark fortune that somehow allowed them to survive it. Whether you serve your patron to protect yourself from the hungering dark, simply desire power, or hope to turn the weapons of the Void against itself—you know all too well that those who walk in the light are ill-equipped to fight the terrible things that lurk in the farthest reaches of reality.
|
||
|
||
| | |
|
||
|---|---|
|
||
|Void Saint Progression| |
|
||
|Warlock Level|Features|
|
||
|3rd|Shield of the Patron, Shifting Penumbra, Void Saint Pact Spells|
|
||
|7th|Disquieting Strike|
|
||
|11th|Intrusion of the Endless|
|
||
|15th|Dark Saint’s Scourge|
|
||
|
||
Void Saint Pact Spells
|
||
|
||
3rd-Level Void Saint Feature
|
||
|
||
You gain pact spells at the warlock levels listed in the Void Saint Pact Spells table. See the Warlock Subclass class feature in the Player’s Guide for how these spells work.
|
||
|
||
| | |
|
||
|---|---|
|
||
|Void Saint Pact Spells| |
|
||
|Warlock Level|Spells|
|
||
|3rd|command, shield of faith|
|
||
|5th|enthrall, ray of enfeeblement|
|
||
|9th|bestow curse, void strike*|
|
||
|13th|blight, confusion|
|
||
|17th|dominate, greater hold|
|
||
|
||
*indicates a spell found in this Document
|
||
|
||
Shield of the Patron
|
||
|
||
3rd-Level Void Saint Feature
|
||
|
||
The hand of your patron shields you from the degradation of void corruption. You gain the following benefits:
|
||
|
||
- You gain darkvision out to 60 feet. If you already have darkvision, its range increases by 30 feet.
|
||
- When you finish a long rest, you can replace one spell you can cast with a spell of the same circle from the void magic style list (see Chapter 5 of the Labyrinth Worldbook).
|
||
- You have advantage on checks and saves made to resist accruing levels of void taint and the effects of void hazards (see Chapter 7 of the Labyrinth Worldbook).
|
||
|
||
Shifting Penumbra
|
||
|
||
3rd-Level Void Saint Feature
|
||
|
||
When a creature you target with a feature of this subclass or a spell from the void magic style list (see Chapter 5) fails its save, you can use your reaction to magically teleport yourself to an unoccupied space you can see within 30 feet of you.
|
||
|
||
Disquieting Strike
|
||
|
||
7th-Level Void Saint Feature
|
||
|
||
When you successfully hit a creature with a weapon attack or a beam from your Eldritch Blast feature, the creature must succeed on a CHA save or be frightened of you until the end of its next turn. Once a creature fails a save, it has advantage on any subsequent saves made to resist Disquieting Strike for the next hour.
|
||
|
||
Intrusion of the Endless
|
||
|
||
11th-Level Void Saint Feature
|
||
|
||
You can send glimpses of the Void into the minds of nearby foes. As an action, one creature you can see within 60 feet of you must succeed on a CHA save or be incapacitated for 1 minute. You must focus on maintaining this effect as if concentrating on a spell. At the end of each of its turns, an incapacitated target can attempt to repeat the save. If you move more than 60 feet away from the target, if the target succeeds on the save, or if you lose concentration, the effect ends. A creature that succeeds on the save is immune to this feature for 24 hours.
|
||
|
||
Dark Saint’s Scourge
|
||
|
||
15th-Level Void Saint Feature
|
||
|
||
You share the touch of your patron with every creature of your choice you can see within 60 feet. A target must make a CHA save. On a failed save, a target takes 6d12 psychic damage and the entropy feasts upon their lifeforce. You recover HP equal to your **PB** for each creature damaged by this feature. On a successful save, a target takes half as much damage, and you don’t recover any HP.
|
||
|
||
Once you use this feature, you must finish a long rest before you can use it again.
|