dauntless/content/Classes/Ranger/Subclasses/Calling of the Windsworn.md
2026-03-09 21:40:09 -06:00

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---
source: Book of Blades
---
![[assets/dac8ddb0e725304cbd6195f12edc4f46_MD5.jpg|Alina Fuhrmann|253x357]]
A Windsworn is as beautiful to behold as they are dangerous. They artfully whirl through melee, flowing across the battlefield, dodging blows, and rapidly slicing foes to bloody pieces. While rangers are often associated with the longbow, the Windsworn ranger embodies the spirit of two-weapon fighting. Facing a Windsworn with a weapon in each hand is a dance with death.
||**Windsworn Progression**|
|---|---|
|**Ranger Level**|**Features**|
|3rd|Bob and Weave, Momentum Swing, Windsworn Calling Spells|
|7th|Parry|
|11th|Superior Two-Weapon Fighting|
|15th|Dance of Death|
## Windsworn Calling Spells 
_3rd-Level Windsworn Feature_ 
You gain calling spells at the ranger levels listed in the Windsworn Calling Spells table. 
||**Windsworn Calling Magic**|
|---|---|
|**Ranger Level**|**Spells**|
|3rd|expeditious retreat|
|5th|blur|
|9th|wind wall|
|13th|freedom of movement|
|17th|mislead|
## Bob and Weave 
_3rd-Level Windsworn Feature_ 
You are adept at moving in and out of combat with two weapons in hand. You can treat any melee weapon that does not have the Two-Handed property as if it had the Light property.
During your turn, if you make a melee weapon attack against a creature as a bonus action while two-weapon fighting, that creature cant make opportunity attacks against you for the rest of your turn.
## Momentum Swing 
_3rd-Level Windsworn Feature_ 
For each melee attack you make on your turn, add 5 feet to your speed until the end of your turn.
## Parry
_7th-Level Windsworn Feature_ 
You can use your reaction to add your **PB** to your AC against one melee attack that would hit you. To do so, you must see the attacker and be wielding a melee weapon with the Light property in each hand. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 13th level, you can use it twice before a rest, but only once on the same turn.
## Superior Two-Weapon Fighting 
_11th-Level Windsworn Feature_ 
When you engage in two-weapon fighting, you gain a +2 bonus to damage rolls with each weapon. Once while two-weapon fighting on your turn, you can rend a creature that you hit with two attacks, dealing an extra 3d6 damage to that creature.
## Dance of Death 
_15th-Level Windsworn Feature_ 
As a bonus action, you can perform a dance of whirling death that lasts until the end of your turn. When you take an Attack action while engaging in two-weapon fighting, you may make a melee attack for every 5 feet that you move, up to a maximum number of attacks equal to your **PB**. No more than half your attacks can use the same weapon. Your movement does not provoke opportunity attacks while using dance of death. Once you use this feature, you must finish a long rest before you can use it again.