dauntless/content/Classes/Fighter/Discipline of the Duelist.md
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---
source: Kobold Press https://koboldpress.com/play-these-exclusive-tales-of-the-valiant-subclasses-for-fighter-and-monk/
---
![[assets/bfedc2bb3b5a7a5d944a1e7a705995d7_MD5.jpg|Benjamin Ee]]
Fighters of the Duelist discipline eschew heavy armor and weapons in favor of mobility and the precision of fast, light weapons. For you, a battle is won by striking quickly and accurately, sidestepping slow, clumsy opponents and moving in for the fatal blow.
## Combat Mobility
_3rd-Level Duelist Feature_
While you are not wearing armor and wielding only weapons with the Finesse or Light properties, you gain a bonus to your AC equal to your **PB**. You can wield a shield and still receive this bonus.
If a creature you can see hits you with a weapon attack, you can use your reaction to reduce the damage you take by 1d10 + your **PB** (to a minimum of 0 damage).
## Practiced Precision
_3rd-Level Duelist Feature_
Due to diligent training, you can apply your quickness and finesse to a broader range of weapons. You can treat any Light weapon you wield as if it had the Finesse property. If a Light or Finesse weapon also has the Thrown property, you do not have disadvantage to use it as a ranged weapon attack if you are within 5 feet of a hostile creature.
## Swift Riposte
_7th-Level Duelist Feature_
When a creature you can see within your reach misses you with a weapon attack, you can use your reaction to immediately make a melee weapon attack against that creature, so long as you are wielding a weapon with the Finesse or Light properties.
## Light of Foot
_11th-Level Duelist Feature_
As long as you are wielding a weapon with the Finesse or Light properties, your movement does not provoke opportunity attacks. When you move, you can ignore up to 15 feet of difficult terrain. In addition, you can use your bonus action to Dash.
## Whirling Steel
_15th-Level Duelist Feature_
When you use the Dash action and are wielding a weapon with the Finesse or Light properties, you can attack each enemy creature within your reach along the course of your movement and deal your **STR** or **DEX** modifier in your weapons damage even on a miss. If you score a critical hit on a target when using this feature, treat your damage dice as if you rolled the maximum amount.