78 lines
5.4 KiB
Markdown
78 lines
5.4 KiB
Markdown
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source: Old Margreve
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---
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![[assets/574d00938e3c64e55e4bd958e8ae49f5_MD5.jpg|Denver Balbaboco]]
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Druids of Bees are friends to all stinging insects but focus their attention on honeybees and other pollinating insects. When not adventuring, they tend hives, either created by the insects or by themselves. They tap into the horror inherent in stinging insects to protect their allies or the fields hosting their bee friends.
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||**Bees Progression**|
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|**Druid Level**|**Features**|
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|3rd|Bees Ring Spells, Bee Bond, Wild Shape: Bee Stinger|
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|7th|Bumblebee Rush|
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|11th|Hive Mind|
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|15th|Mantle of Bees|
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## Bees Ring Spells
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_3rd-Level Bees Feature_
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You gain ring spells at the druid levels listed in the Bees Ring Spells table. See the Druid Subclass class feature for how these spells work.
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|**Bees Ring Spells**||
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|**Druid Level**|**Spells**|
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|3rd|blur, bombardment of stings*, longstrider, speak with animals|
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|5th|Fly, haste|
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|7th|giant insect, storm of wings*|
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|9th|insect plague, primal infusion*|
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|*indicates a spell found in this Document||
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## Bee Bond
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_3rd-Level Bees Feature_
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You gain proficiency in the Acrobatics skill, and you can understand Bee Dance, a language shared by bees. Bees refuse to attack you, even with magical coercion, unless you attack them.
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When a Beast attacks you with a weapon that deals poison damage, such as a giant spider’s Bite or a scorpion’s Sting, it must succeed on a CHA save against your spell save **DC** or have disadvantage on attack rolls against you until the start of its next turn.
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## Wild Shape: Bee Stinger
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_3rd-Level Bees Feature_
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As a bonus action, you can expend a use of your Wild Shape feature to grow a stinger, typically from your wrist, which you can use to make unarmed strikes.
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When you hit with an unarmed strike with this stinger, you use **WIS** instead of **STR** to determine the stinger’s attack bonus, and the stinger deals piercing damage equal to 1d4 + your **WIS** modifier + poison damage equal to half your **PB** (rounded down), instead of the bludgeoning damage normal for an unarmed strike. The stinger lasts for a number of hours equal to your **PB**.
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As you gain levels in this class, your stinger becomes more powerful. At 7th level, unarmed strikes with your stinger count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage, and the poison damage dealt by your stinger equals your **PB**. In addition, the stinger’s damage die increases to a d6 at 7th level, to a d8 at 11th level, and to a d10 at 15th level.
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## Bumblebee Rush
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_7th-Level Bees Feature_
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As a bonus action, you can Dash, and creatures have disadvantage on attack rolls against you until the start of your next turn. You can use this feature a number of times equal to your **PB**, and you regain all expended uses when you finish a long rest.
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## Hive Mind
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_11th-Level Bees Feature_
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You can perform a 10-minute ritual with a number of willing creatures up to your **PB**. This ritual connects the minds of you and the targets in a mental network. Creatures with an **INT** of 3 (−4) or lower aren’t affected by this ritual. Each member of the mental network can communicate telepathically with each other regardless of distance or languages, but communicating creatures must be on the same plane of existence. While linked to each other, each creature in the network has advantage on **INT**, **WIS**, and CHA checks that involve a skill if at least one creature in the network has proficiency in that skill. If at least one creature in the network succeeds on a **WIS** (Perception) check to notice a hidden creature, each creature in the network also succeeds on the check. Finally, when one creature in a network makes an attack, it has advantage on the attack roll if another creature in the network can see the target of the attack, is within 5 feet of the target, and uses its reaction to assist the attacker.
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Once you perform this ritual, you can’t do so again until you finish a short or long rest.
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## Mantle of Bees
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_15th-Level Bees Feature_
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As an action, you can cover yourself in bees for 1 hour or until you dismiss them (no action required). While you are covered in bees, you gain the following benefits:
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- You gain a +2 bonus to AC.
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- You are immune to poison damage
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- The stinger from your Bee Stinger feature deals poison damage equal to twice your **PB** rather than equal to your **PB**.
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- You have advantage on CHA (Intimidation) checks.
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- When a creature within 5 feet of you hits you with a melee attack, it must succeed on a **CON** save against your spell save **DC** or take 1d8 piercing damage and 1d8 poison damage and be poisoned until the end of its next turn.
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When you create the mantle or as an action while the mantle is active, you can direct the bees to swarm a point you can see within 60 feet of you. Each creature within 10 feet of that point must make a **CON** save against your spell save **DC**. On a failure, a creature takes 4d6 piercing damage and 4d6 poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn’t poisoned. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. After you command the bees to swarm in this way, the bees disperse, and your mantle ends.
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Once you use this feature, you can’t use it again until you finish a short or long rest, unless you expend a spell slot of 5th circle or higher to create the mantle again.
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