2 KiB
When you reach 10th level and 20th level in your chosen class, you gain the Heroic Boon and Epic Boon class features (see ToV - Players Guide.pdf), which allow you to choose one potent ability from a list of options. This section offers additional boons to choose from when you reach those levels of the cleric class.
Heroic Boons
When you reach 10th level in the cleric class, you have the following additional options to choose from when selecting the boon for your Heroic Boon feature.
Heroic Boon
10th-Level Cleric Feature
Your commitment to the cleric’s path grants you a powerful ability. Choose one of the following heroic boons:
- Gift of Guidance. Whenever you make an ability check with a skill, tool, or vehicle you are proficient with, you can use your WIS modifier to calculate the check result instead of whatever ability modifier would normally apply.
- Gift of Sacred Power. Whenever you expend a spell slot to cast one of your domain spells (see Cleric Subclass feature in Player’s Guide), you can cast the spell as if you used a spell slot one circle higher than the slot expended.
Epic Boons
When you reach 20th level in the cleric class, you have the following additional options to choose from when selecting the boon for your Epic Boon feature.
Epic Boon
20th-Level Cleric Feature
Your commitment to the cleric’s path grants you a powerful new ability. You gain one of the following epic boons:
- Divine Channeler. If you start your turn with no uses of your Channel Divinity feature (see Player’s Guide) remaining, you can beseech your deity to immediately restore all expended uses (no action required). You must finish a long rest before you can use this feature again.
- Divine Warrior. Whenever you expend a Divine spell slot to cast a spell that deals necrotic or radiant damage, you automatically deal the maximum possible damage. This feature works on a spell even if its damage type is modified by a cleric class or cleric subclass feature, such as those modified by the Gift of Wrath heroic boon.