137 lines
7.6 KiB
Markdown
137 lines
7.6 KiB
Markdown
# Lord Sebastian Griffin, the Undead King CR: 14
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Medium undead, shapechanger
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---
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**Armor Class:** 16
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**Hit Points:** 170
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**Speed:** 30 ft
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**Hit Points:** 170
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**Stealth:** +9
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**Senses:** Darkvision 120 ft.
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**Perception:** +7
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**Languages:** Common, Sylvan, Elven
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**PB:**
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---
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## STR
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### +4
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## DEX
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### +4
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## CON
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### +4
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## INT
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### +3
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## WIS
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### +2
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## CHA
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### +4
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---
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**Saving Throws:** Dex +9, Wis +7, Cha +9
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**Damage Resistances:** necrotic, bludgeoning, piercing, and slashing from nonmagical attacks
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## Special Abilities
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### Bloodwell
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Lord Sebastian draws strength from his victims’ blood, and stores it in a pool of points called his bloodwell. He can have a maximum of 10 points in his bloodwell. When he finishes a long rest, roll a d4 and reduce his current bloodwell points by the result rolled. If he has no points in his bloodwell after the reduction, he gains 1 level of exhaustion, and he can’t reduce his current exhaustion level until he has at least 1 point in his bloodwell.
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If he reaches 6 levels of exhaustion in this way, he is reduced to 0 hit points and activates Misty Escape. Once in his resting place, Lord Sebastian can’t remove exhaustion levels and remains helpless until he has at least 1 point in his bloodwell.
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When he deals necrotic damage to a creature other than a construct or undead with his bite, he regains 1 point of bloodwell. If the creature dies from the bite, he regains an additional number of spent bloodwell equal to the creature’s Constitution modifier (minimum of 1).
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Lord Sebastian can spend points from his bloodwell to use the following options:
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- **Alacrity.** Spend 1 point of bloodwell to take the Dodge action as a bonus action.
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- **Ferocity.** Spend 1 point of bloodwell when he hits with a melee attack to deal an additional 14 (4d6) damage.
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- **Flesh of Clay.** Spend 2 points of bloodwell to use his Shapechanger trait as a bonus action
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- **Night’s Embrace.** Spend 2 points of bloodwell to take the Hide action as a bonus action. If Lord Sebastian is in dim light he can Hide without cover, even while being observed.
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- **Unholy Resilience.** Spend 3 points of bloodwell at the start of his turn. His Harmed by Running Water and Sunlight Hypersensitivity traits don’t function until the start of his next turn.
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### Legendary Resistance (3/Day).
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If Lord Sebastian fails a saving throw, he can choose to succeed instead.
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### Misty Escape
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When Lord Sebastian drops to 0 hit points outside his resting place, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in sunlight or running water. If he can’t transform, he is destroyed.
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While he has 0 hit points in mist form, he can’t revert to his vampire form, and he must reach his resting place within 2 hours or be destroyed. Once in his resting place, he reverts to his vampire form. He is then paralyzed until he regains at least 1 hit point. After spending 1 hour in his resting place with 0 hit points, he regains 1 hit point.
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### Regeneration
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Lord Sebastian regains 20 hit points at the start of his turn if he has at least 1 hit point and isn’t in sunlight or running water. If he takes radiant damage or damage from holy water, this trait doesn’t function at the start of his next turn.
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### Spider Climb
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Lord Sebastian can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Climbing speed is equal to walking speed.
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## Actions
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**Multiattack**. (Vampire Form Only). Lord Sebastian makes two attacks, only one of which can be a bite attack.
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**Unarmed Strike** (Vampire Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, Lord Sebastian can grapple the target (escape **DC** 18).
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**Bite**. (Bat or Vampire Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Lord Sebastian, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and Lord Sebastian regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a Gaunt under Lord Sebastian’s control.
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**Charm**. Lord Sebastian targets one humanoid he can see within 30 feet of it. If the target can see him, the target must succeed on a **DC** 17 Wisdom saving throw against this magic or be charmed by Lord Sebastian The charmed target regards him as a trusted friend to be heeded and protected. Although the target isn’t under his control, it takes his requests or actions in the most favorable way it can, and it is a willing target for Lord Sebastian’s bite attack.
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Each time Lord Sebastian or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Lord Sebastian is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
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**Children of the Night (1/Day).** Lord Sebastian magically calls 2d4 swarms of bats or rats, provided that the sun isn’t up. While outdoors, he can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds and act as allies of Lord Sebastian and obey his spoken commands. The beasts remain for 1 hour, until the Lord Sebastian dies, or until he dismisses them as a bonus action.
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**Blood Spear.** Unique magic item (requires undead attunement). Lord Sebastian makes a spear attack. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 +4) piercing damage, or 12 (2d10+4) piercing damage if used with two hands to make a melee attack. On a successful hit, a creature takes an additional 2d6 necrotic damage and restores the same hit points amount to Lord Sebastian.
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## Bonusactions
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### Change Shape
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If Lord Sebastian isn’t in sunlight or running water, he can use his action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.
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While in bat form, he can’t speak, his walking speed is 5 feet, and he has a flying speed of 30 feet. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to its true form if he dies
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While in mist form, Lord Sebastian can’t take any actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and he can’t pass through water. He has advantage on Strength, Dexterity, and Constitution damage, except the damage he takes from sunlight.
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## Reactions
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### Legendary Actions
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Lord Sebastian can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The vampire regains spent legendary actions at the start of its turn
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**Move**. Lord Sebastian moves up to its speed without provoking opportunity attacks.
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**Unarmed Strike**. Lord Sebastian makes one unarmed strike.
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**Bite (Costs 2 Actions)**. Lord Sebastian makes one bite attack.
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**Blood Spear (Costs 2 Actions)**. Lord Sebastian makes one blood spear attack.
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## Description
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### Vampiric Weakness
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See secret: Vampire Weaknesses (or see Monster Vault pg 315)
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