dauntless/content/Locations/Cities/Major/Equin Heights.md
2026-03-11 21:24:33 -06:00

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banner demographics population source location type where noteworthy
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Dryad
Human
Gearforged
2100 Pedro Torres Major City Central East Connection to the Major Mountains and their villages. Breeds and sells horses, builds carriages and wagons.

Governs Pony Pass the major bridge they own.

Major horse breeding and wagon building location. The highest quality horses can be found here, those desired by nobility and knights. Fighter adventurers like Discipline of the Knight on mounts from Equin Heights. Much of the open land is dedicated to the health of raising horses and other livestock in areas where they may roam.

A druidic initiative to not deplete the forest and try to stay in balance with nature.

Government

Ruled by the Commoners, via strict Guilds with a focus on trade and commerce, strong emphasis on ecology and sustainability

Guilds vote on city ordinances. Druids and Dryads have powerful influence to protect the nearby forest and river.

Districts

North-West Region

Home to the guildhall of the Wheelrighters Guild. If South-East Equin Heights is where horses can be bought, then North-West is where carts and wagons can be bought or commissioned. While this physical distance is not great, its enough for locals looking to make a quick coin promise to gather both for you. Careful youre working with someone legitimate or you may have just lost that coin.

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North-East Region

Watches and guards over the bridge to Pony Pass. Much metal and other valuables come through this area.

Church… TBD

South-West Region

Land to the South-West butts up against a lake and forest. Some local farms for crops exist here, mostly to be self-sufficient to feed the beasts in the South-East Region. Loggers fell trees with a generous tree regrowing initiative to not deplete their precious forest. The wood primarily goes to the Wheelrighters Guild to make wagons and carts. The remainder goes to repairs and buildings in the region. Its rare theres wood leftover to trade away. The replanting initiative is part druid, part Beastkin, and part…

South-East Region

Land to the South-East stretches out for as far as the eye can see. Perfect for raising beasts of burden who need a large area to wander.

Architecture

Sharply sloped roofs topped with often red or gray tile help this region stick out. The wood in the area is remarkably similar as most are from the same local forest.

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