23 lines
2.8 KiB
Markdown
23 lines
2.8 KiB
Markdown
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source: Kobold Press Blog https://koboldpress.com/spooky-lineages-for-your-tales-of-the-valiant-halloween-games-the-skelling/
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Your skelling character has the following traits.
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_**Age.**_ Skellings emerge as fully grown adults. Most consider their emergence date as the beginning of a new life and track the years accordingly. Skellings don’t age. Their skeletal form heals naturally, and magical healing restores their hit points as if they were living creatures. The power animating a skelling lasts for exactly 150 years; every skelling can know exactly when it will die.
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_**Size.**_ Your size is Medium or Small, depending on the size of the Humanoid remains you were made from. Your weight is on average around 75% of your previous Humanoid existence (roughly 65 pounds for a Small skelling and 120 pounds for a Medium one).
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_**Speed.**_ Your base walking speed is 30 feet.
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_**Detachable Limbs.**_ You can use a bonus action to detach one of your limbs (hands, arms, or legs). A detached limb has AC 10, 1 HP, a **STR** of 3 (−4), and it can’t attack.
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Once on each of your turns as a bonus action, you can mentally command your detached limb to move at a flying speed of 15 feet and interact with an object. The limb can perform simple tasks that a human servant could do, such as fetching, carrying, or opening doors. Once you give the command, the limb performs the task to the best of its ability given its physical form until it completes the task, then waits for your next command.
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If the limb drops to 0 HP, or if it gets more than 60 feet away from you, the limb falls to the ground and becomes inert. It can’t move or interact with objects again until you touch it. You can reattach a limb as a bonus action.
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_**Hybrid Humanoid.**_ Though your type is Humanoid, you have traits in common with Undead. You have advantage on saves against effects that would cause you to become exhausted and against being poisoned. In addition, you don’t require air, food, drink, or sleep and you are resistant to poison damage.
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_**Lingering Memories.**_ Though the recollections of your previous life are fleeting, you can sometimes recall old knacks. You can use a bonus action to temporarily gain proficiency in a skill or tool of your choice for 1 hour. Once you use this feature, you can’t use it again until you finish a long rest.
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_**Magical Form.**_ Your skeletal body is animated by powerful magical forces placing you between life and undeath. You are not affected by the Turn Undead feature, you are not affected by areas of antimagic or spells such as _dispel magic_. If you are reduced to 0 HP, the magic animating your form is disrupted and you fall apart into a pile of bones. Succeeding on three death saves restarts the magic and you begin to function again, reforming into its normal configuration.
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