2.5 KiB
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| Midgard Lineages & Heritages |
Shadow fey stalk the Shadow Realm and encroach on the mortal world where the barriers between the planes are thin. While they resemble elves physically, shadow fey have horns that range from subtle nubs to large protrusions. They are physically beautiful, but their mentalities combine temperaments common to both elves and goblins, shifting between benign and cruel with little notice.
Despite their fickle whims and darker proclivities, the shadow fey are not inherently good or evil. Instead, much like their fey cousins, they are content pursuing their own desires for seemingly alien reasons. While they never make their goals known, they are endlessly patient, preferring slow and subtle plans that overtake their enemies without anyone noticing.
Shadow fey in the mortal world of Midgard often hail from places that mingle with the borders of the Shadow Realm, such as Castle Shadowcrag or the Margreve. Courts from the Shadow Realm sometimes send delegations to the material plane. The most notable of these is the Winter’s Kiss Embassy in Zobeck.
SHADOW FEY LINEAGE TRAITS
Your shadow fey character has the following hereditary traits.
Age. While Shadow Fey reach physical maturity around the age of 20, their mental and emotional faculties reach full maturity around the age of 100. Shadow Fey can live to be 750 years old.
Size. Your size is Medium. Shadow fey range from under 5 feet to over 6 feet tall, and weigh around 110 pounds.
Speed. Your base walking speed is 30 feet.
Darkvision. You have darkvision to a range of 60 feet.
Shadow Step. When in darkness, dim light, or a shadow large enough to cover your body, as an action you can cast the misty step spell without using a spell slot. Your spellcasting ability for this spell is WIS, INT, or CHA (choose which during character creation). You can use this trait a number of times equal to your PB and you regain all expended uses when you finish a long rest.
Fey Whim. You have proficiency in Persuasion. When you finish a short or long rest, you can exchange this proficiency for Deception, and vice versa.
Magic Ancestry. You have advantage on saves against being charmed, and magic can’t put you to sleep.
Trance. Shadow fey don’t need to sleep. Instead, they enter a meditative trance state, remaining semiconscious for 4 hours a day. You choose whether or not you can dream while meditating. After resting in this way, you gain the same benefit that other creatures do from 8 hours of sleep.