25 lines
2.2 KiB
Markdown
25 lines
2.2 KiB
Markdown
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source: Labyrinth Worldbook
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From the waist up, satyrs look like most humanoids, albeit with ram-like horns protruding from their foreheads. From the waist down, satyrs look like overgrown goats, with dark cloven hooves and thick fur that matches the hair on their heads. As such, many cultures call satyrs “goatmen” or use other terms that emphasize their apparent bestial and masculine attributes.
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This reputation could hardly be further from the truth. Satyrs are fey creatures who often dwell in the forests, but they can be found anywhere they can connect to the fey world. Ideally, such locales also have somewhere where the satyrs can dance, revel, and make mischief.
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Due to their hirsute facial features, satyrs are commonly mistaken as males. For satyrs, facial hair is not a uniquely masculine feature, and satyrs can have any gender identity. T hey commonly have long, dexterous fingers, which are well suited to playing the various piped instruments that satyrs are associated with using.
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# SATYR LINEAGE TRAITS
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Your satyr character has the following traits.
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**Age.** Satyrs reach adulthood after 20 years. They live longer than many Humanoids, often reaching 300 years or more.
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**Size:** Your size is Medium. Most satyrs are slender, often weighing 140 pounds. They generally stand between 5 and 6 feet tall.
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**Speed.** Your base walking speed is 30 feet.
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**Hybrid Humanoid.** Though your type is Humanoid, you have traits in common with Fey. You have advantage on saves against being charmed and against effects that would make you fall unconscious.
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**Bounding Leap.** After hitting a creature with a melee weapon attack or unarmed strike, you can use your reaction to move half your speed. This movement doesn’t provoke opportunity attacks. You may use this trait a number of times equal to your **PB** and regain all expended uses when you finish a long rest.
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**Natural Attack.** You have horns that serve as a natural weapon that you can use to make unarmed strikes. When you hit with it, the strike deals 1d8 + your **STR** or **DEX** modifier (choose which during character creation) bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
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