23 lines
2.2 KiB
Markdown
23 lines
2.2 KiB
Markdown
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source: "[[ToV - Players Guide.pdf]]"
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---
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Orcs are a resilient people, whose origin was sudden and forceful. Indeed, many orcish priests believe they are blessed by the god of war. Though scholars and historians claim they’ve seen no sign of sprawling orcish empires, many orcs sing songs of glittering realms, crowded battlefields, and military brilliance against unknown foes— and some long-lived creatures remember a time before the orcs’ unexpected appearance.
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Despite their relatively short lives, orcs are driven by a powerful thirst for exploration and discovery. Even orcs born far away from orcish communities gravitate toward a life of travel, adventure, and thrill seeking. Due to their extraordinary survivability, orcs have been found desiccated within desert temples, locked within frozen lakes, and entombed in collapsed tunnels, only to make a full recovery within days of being freed.
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# ORC LINEAGE TRAITS
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Your orc character has the following hereditary traits.
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**Age.** Orcs reach adulthood within two decades and seldom live longer than 60 years. However, orcs remain in their prime for most of their lives, undergoing few physical changes or signs of aging between adulthood and the end of their natural lifespan.
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**Size.** Your size is Medium. Orcs stand between 6 and 8 feet tall and commonly range from 110 to 350 pounds in weight.
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**Speed.** Your base walking speed is 30 feet.
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**Heightened Senses.** You have advantage on Perception checks that rely on sight or hearing. You can see through lightly obscured areas normally and areas of dim light as if it were bright light.
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**Orcish Perseverance.** When you would die due to suffocating or gaining levels of exhaustion, you instead enter a death-like stasis. While in stasis you are incapacitated, can’t move, can’t speak, and are unaware of your surroundings. You also cease to age, and your body is protected from decay. You can remain in this state until you are restored by mundane or magical healing, or your body is completely destroyed.
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**Stalwart.** When you are subjected to an effect that requires you to make a save at the end of your turn, you can instead choose to make the save at the start of your turn.
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