47 lines
4.6 KiB
Markdown
47 lines
4.6 KiB
Markdown
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source: Players Guide 2
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---
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Elemental scions are extraordinary beings infused by the primordial powers of elemental air, fire, water, or wind. The majority of these element-touched individuals owe their nature to couplings between genies and mortals, so they are sometimes referred to as jinnborn. However, their origins vary as much as the elemental forces that breathe power into their bodies.
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Elemental scions can be born as the result of relationships between mortals and a variety of elemental creatures. Entire communities within the elemental planes consist of children born of genies, azers, soarers, and similar beings. Elemental scions conceived in this manner often don’t display the traits of their true lineage at birth but rather manifest them as part of the turbulent physical transition into adulthood.
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However, elemental scions can be created as well as born. A mortal might gradually become an elemental scion due to prolonged or drastic exposure to an elemental plane. Mortals can also suddenly transform into scions due to the magical workings of powerful elder elementals or monarchs.
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All elemental scions are infused and empowered by their elemental lineage, which is reflected in their appearance. Their hair, eyes, or other physical features might take the hue or form of their elemental lineage, and they might impose aspects of their lineage on the world around them.
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No matter the circumstances of their power, elemental scions aren’t bound to the whims and demands of their elemental forebears. They are masters of their own destinies and free to follow their own path, despite the wishes of their elemental parents.
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# Elemental Scion Lineage Traits
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Your elemental scion character has the following hereditary traits.
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## Age
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Elemental scions typically reach adulthood by 15 years of age. On average, they live about 75 years, although some have been known to live up to 150 years.
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## Size
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Your size is Medium. Elemental scions stand between 5 and 7 feet tall and average 130 pounds.
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## Speed
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Your base walking speed is 30 feet.
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## Darkvision
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You have darkvision to a range of 60 feet.
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## Hybrid Humanoid
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Your Humanoid body is suffused with a reservoir of raw elemental energy, making you primarily a Humanoid, but you have traits in common with Elementals. You are resistant to poison damage and one of the following damage types based on which Natural Adaption trait you choose: acid (earthborn), fire (fireborn), cold (waterborn), or lightning (windborn). In addition, you have advantage on saves against being paralyzed, petrified, or poisoned.
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## Natural Adaptation
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You have inherited one set of the following unique traits, determined by the nature of the elemental forces that shaped you:
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- Earthborn. Obvious characteristics reveal your connection to elemental earth. You might have dull skin tones or tresses that appear like dull slate, rough igneous, or glowing gems. You have tremorsense to a range of 10 feet, and your walking speed can’t be reduced by difficult terrain (you suffer damage and other effects as normal).
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- Fireborn. Notable characteristics denote your connection to elemental fire. You might have a flickering flame in your pupils, burn several degrees warmer than others, or have fiery locks of hair that blaze with your mood. As a bonus action, you can cause your body to emit bright light in a 30-foot radius and dim light for an additional 30 feet. While this light is active, you and creatures within 30 feet of you ignore penalties imposed by extreme cold. You can extinguish this light at any time, no action required. In addition, when you hit a creature with a melee weapon attack, add your **PB** in fire damage to your damage total.
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- Waterborn. You possess notable features that show your connection to elemental water. You might have a fluid gait to your walk or possess scales and gills, or your hair might be persistently wet. You have a swimming speed equal to your walking speed and can breathe water as if it were air. In addition, you can move through spaces occupied by enemy creatures or move through a space as narrow as 1 inch wide without squeezing, as long as you end your movement in an unoccupied space.
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- Windborn. Notable characteristics indicate your connection to elemental air. Your skin might perpetually crackle with static electricity, your hair might be made of cloud, or a gentle breeze might accompany your every step. You gain a flying speed of 10 feet, you can hover, and if another feature or spell grants you a flying speed, you can increase that speed by 10 feet and retain the ability to hover. In addition, you can hold your breath for a number of hours equal to your **PB**.
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