dauntless/content/Lineages/Extraplanar Lineages/Centaur.md
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Midgard Heroes Handbook

Centaurs rumble across the vast Rothenian Plain of eastern Midgard. Blending humanoid and equine features, some scholars opine that centaurs are the original inspiration for cavalry. These four-legged folk voice no opposition in the matter, provided these scholars remain silent regarding centaurs suitability as draft animals.

In Midgard, most centaurs can be found roaming the Rothenian plain in small, nomadic tribes. Centaurs often approach their life with a might-makes-right principle, having no qualms with overpowering others and taking their land and chattel. Despite this belief, they have a sense of deep loyalty and honor, never stealing from their friends and family.

While most centaurs spend the majority of their lives with their clan, young centaurs commonly embark on what is euphemistically called their “wild years” upon reaching maturity. During this time, the centaurs band together and work through their aggression and immaturity. If they survive this, centaurs tame their wilder impulses and return to their clan, while others hearken to the call of adventure.

The nations of Midgard tremble when centaur clans gather into hordes and ride off in search of war. Clever rulers bribe the galloping throngs with trinkets and build defenses along the Plain; rulers too shortsighted to see the damage see their cities leveled under hoof.

CENTAUR LINEAGE TRAITS

Your centaur character has certain hereditary traits dictated by their lineage.

Age. Centaurs reach maturity at 15 years of age, living up to 100 years. 

Size. Your size is Large. Centaurs stand between 8 and 9 feet tall, weighing in excess of 1,000 pounds.

Speed. Your base walking speed is 40 feet.

Buck and Rear. You have advantage on ability checks and saving throws made to escape grapples. Once per short or long rest, when you escape a grapple from a creature that is Medium or smaller, you can also cause that creature to fall prone.

Humanoid Torso. You can wield weapons and wear armor sized for Medium creatures due to the proportions of your humanoid torso.

Hybrid Humanoid. Though your type is Humanoid, you have traits in common with Monstrosities. You have advantage on saves against effects that would cause you to become exhausted, and you have advantage on saves against being frightened.

Natural Weapons. Your hooves can be used as natural weapons, which you can use to make unarmed strikes. When you hit with them, you deal 2d4 + STR modifier bludgeoning damage.

Quadruped. Due to your larger size and indelicate hooves, climbs that require hands and feet are particularly challenging for you. When making such a climb, you must spend 5 feet of movement for every 1 foot you ascend.