dauntless/content/Lineages/Dhampir.md
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Players Guide 2

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Dhampirs are the improbable children of vampires and mortal mothers. The world itself seems to reject the half-living, and strange occurrences abound around them, especially if they are in a relaxed atmosphere. Small items fall from tables, light furniture seems to move of its own accord, shutters and doors open or close without a hand upon them. In settlements where inhabitants are suspicious of unexplained phenomena, dhampirs are thought to attract ghosts and are either avoided or attacked outright if the people are particularly superstitious

People who interact with dhampirs have strong subconscious feelings about them. They either find them compelling and seek to be near them, or they are repulsed and find the earliest opportunity to leave their presence. Its rare for a living person to meet a dhampir and feel nothing about their new acquaintance.

For this reason, lone dhampirs without a community of peers to support them favor large, cosmopolitan settlements where they can maintain many acquaintances without causing too much of a disturbance. Such dhampirs who do not live adventurous lives gravitate toward work they can do in the evening or at night and that allows regular casual contact with the public

As the children of mortals, dhampirs run the range of Human height, though they tend to be lean. Their hair tends to be vibrant in color while their skin is paler than another of the same lineage. Dhampirs are prone to sunburn or singed fur (scales, feathers, etc). They favor hats and head coverings, and they wear clothing that leaves little flesh (or similar) exposed. Many even take to wearing gloves during the day. Even if not ostentatious, dhampirs generally prefer to wear finely made clothing that is kept in good repair.

Traits

Your dhampir character has the following hereditary traits.

Age

Dhampirs mature in their late teenage years, but their aging slows upon adulthood. A dhampir can live up to 750 years.

Size

Your size is Medium or Small. Being the child of another lineage, consider following the height, build, and weight of similar parental lineage Goblin, Human, Beastkin, Kobold, etc.

Speed

Your base walking speed is 30 feet. You also gain a 30-foot climbing speed, which you can use to move up vertical surfaces, across horizontal surface, and upside down along ceilings, while leaving your hands free.

Dark Thirst

You have short fangs that serve as a natural weapon. You can bite with your fangs as an unarmed strike, but you can do so only against an incapacitated creature or a creature you have grappled. Your bite deals 1 piercing damage, and if your target has blood and isnt a Construct or Undead, you can feed from it as part of your attack. Your feeding deals necrotic damage equal to your CHA modifier (minimum of 1), and you gain temporary hit points equal to the necrotic damage dealt. Once you gain temporary hit points with this trait, you cant do so again until you finish a short or long rest.

Darkvision

You have darkvision to a range of 60 feet. While in sunlight, you have disadvantage on WIS (Perception) checks when perceiving by sight.

Hybrid Humanoid

You are a Humanoid, but your vampiric blood gives you traits in common with Undead. You have advantage on saves against being poisoned and advantage on checks made to resist suffering levels of exhaustion.


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For your consideration, goblin dhampir.