dauntless/content/Heritages/Ironwrought.md
2026-03-08 21:51:42 -06:00

2.4 KiB

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Players Guide 2

Characters from this heritage were raised in a community populated by gearforged or similar constructed individuals who possess sentience and free will.

A handful of ironwrought communities strictly forbid flesh-and-blood creatures from living among them, particularly those who have liberated themselves from unjust creators. However, most such communities have a hearty population of Humanoids with fully organic or partially artificial bodies. Such individuals are often drawn to these communities to further their understanding of mechanical and magical artifice and to ply their trade as engineers and mechanics to serve the needs of their constructed neighbors. 

Despite the often large populations of Constructs, only a few in any ironwrought community are directly responsible for creating artificial bodies. It requires a great deal of power, knowledge, and effort for this kind of “reproduction,” so instead, most ironwrought community members support the work of those creators by helping them acquire supplies and tools and creating supplementary items. Whether the ironwrought community runs a mining operation, gathers metal scraps, or attracts those willing to trade supplies for training, those who are raised within the community generally see their labor as components in a larger machine.

Ironwrought communities believe that there is no metaphysical difference between people who are born and those who are made. They often incorporate this bias for equality in their cultural motifs because it aligns with their core values: utility, strength, and malleability. Any who adhere to and practice these beliefs are welcome within the community, which frequently welcomes those looking to start over—whether to metaphorically or literally build a new life.

Construct Affinity

Using gestures and sounds, you can communicate simple ideas with Constructs, regardless of what languages they speak (if any). You have advantage on checks made to interact with such creatures.

Mechanic

You gain proficiency with your choice of tinker tools or smithing tools. When you make a check to create, repair, or upgrade a magical or nonmagical creature primarily made of metal, and you have a relevant proficiency, double your PB.

Languages

You know Common and one additional language of your choice. Typical creatures of this heritage choose Dwarvish or Draconic.