dauntless/content/Heritages/Foundling.md
2026-03-08 21:51:42 -06:00

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Campaign Builder: Castles and Crowns

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Whether abandoned by their original family or lost to them due to tragedy, characters with the foundling heritage found a new home and family they could depend on—or rather a new family found them.

A found family is a special thing that often, though not always, balances against the tragedy of one so young being lost in the first place. Many characters thrive in this arrangement, flourishing with those who choose them, even adopting new traditions—and quite possibly a new culture—and then paying it forward by finding new souls with which to grow. In no heritage is it truer that one need not share a common lineage with their family than that of a foundling.

Work with the GM during character generation to determine what unfortunate situation put the character in the position to be a foundling. Perhaps their original family was attacked in a raid, or perhaps their parents lost themselves in the Void. Or possibly, the extent of these details will come to be known as part of the adventure.

Finding Tradition

You gain proficiency in either the Insight or Investigation skill.

Kindred Spirits

As a bonus action, you can gain a number of temporary hit points equal to your PB. As long as you have at least one ally within 30 feet of you, this amount increases by 1 temporary hit point for each allied creature within 30 feet of you. The temporary hit points last for 1 minute. Once you use this feature, you cant use it again until you finish a long rest.

Languages

You know Common and one additional language. Typical foundling characters choose a language spoken by whomever took them in when they were young.