13 lines
1.4 KiB
Markdown
13 lines
1.4 KiB
Markdown
![[assets/aa07949b84289cfc759b9d6c1b33d59f_MD5.jpg|Vanette Kosman|263x352]]
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The study of magic is infinitely complex, and every wizard develops a different approach to studying its intricacies. Regardless of the specific aspects you study, your class options reflect an ongoing dedication to mastering magic through research and experimentation.
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Wizard is a spellcasting class that revels in a breadth of options. Your class features make you the expert on magic, and thinking ahead lets you do your best work. You’re likely to have a spell for any occasion if you have time to prepare for it.
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# WIZARDS AS ADVENTURERS
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Wizards are academics at heart, and their cerebral pursuits are typically ill-suited to the rigors of an adventuring life. Despite the troubles they might face when confronted by an armed minion or a sheer cliff face, many take up adventuring because it is the best way to acquire hidden knowledge and magical treasures to further their research.
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While wizards rely on other party members for physical protection, every adventuring party benefits from having a wizard’s knowledge and versatility in their corner. Whether staring down an enchanted foe, blocked by a mystic barrier, or ensorcelled by a possessed artifact, a well-prepared wizard is likely to have a magic solution (or five) in the pages of their spellbook.
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Continued in the [[ToV - Players Guide.pdf]]; Chapter 2, pg 99.
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