dauntless/content/Classes/Theurge/Illuminary.md
2026-03-08 21:51:42 -06:00

5.5 KiB
Raw Permalink Blame History

source
Players Guide 2

Theurges that embody the Illuminary devotion draw and focus power through symbols. These theurges consider the distillation of complex concepts into words or signs to be the ultimate form of power. They view communication through language, expression through mathematics, and engagement with similar symbolic systems as sacred processes. Illuminaries access the Arcane and Divine through the study and creation of universal symbols of power, extending the reach of their own magic through the inscription of mystic sigils.

Illuminary Progression
Theurge Level Features
3rd Mystic Scribe, Sacred Sign
7th Sacred Sign (2 symbols), Spell Sigil
11th Guarding Glyph, Sacred Sign (3 symbols)
15th Potent Symbol, Sacred Sign (4 symbols)

Mystic Scribe

3rd-Level Illuminary Feature

You gain proficiency with artist tools. If you are already proficient, double your PB instead for checks made with those tools.

In addition, over the course of 10 minutes, which can be done as part of a short or long rest, you can gain cosmic understanding of a language. When you do, choose one language you dont know. Alternatively, you can choose a language you can hear or attempt to read over the course of the 10 minutes (without the need to name the exact language). At the end of this time, you gain the ability to understand and speak the specified language. You can also read and write the language (if a written version exists). This understanding lasts until you use this feature to learn a different language. When you learn a different language, the previous language is forgotten.

Sacred Sign

3rd-Level Illuminary Feature

You can mark a creature with your personal theurgic symbol, linking it to your magical power.

As a bonus action, you can inscribe your symbol upon a willing creature within 5 feet of you that you can touch. Once inscribed, the symbol remains active for 10 minutes or until the target is reduced to 0 HP. You can also choose to end the effect early (no action required).

While a creature marked with this symbol is within 120 feet of you, you can target it with spells that have a range of touch, regardless of the distance between you and the creature.

As an action while the symbol is active, you can see through the targets eyes, hear what it hears, and perceive what it perceives via any of its senses. You are blinded and deafened while using the targets senses in this way. As an action, you can resume the use of your own senses or perceive through the senses of a different creature marked with your symbol.

At 3rd level, you can have one symbol active at a time, but the number of active symbols you can maintain increases as you gain levels in the theurge class, becoming two at 7th level, three at 11th level, and four at 15th level. If you already have the maximum number of symbols active, and you use this feature again, one active symbol effect immediately ends (your choice).

Spell Sigil

7th-Level Illuminary Feature

As an action, you can inscribe a sigil on an item and expend a spell slot equal to or less than your INT modifier (minimum of 1st circle) to cast a spell of that circle you have prepared into that item. The item must be a suit of armor, weapon, shield, or other object that can be worn or wielded, and the spell must be a spell that targets a single creature or an area. If the spell has components, you must supply them when you inscribe the sigil.

When you inscribe the sigil and expend the spell slot, the spell isnt cast but is instead bound into that item for 24 hours or until activated. At the end of the 24 hours, you can spend 10 minutes retracing the sigil, which can be done as part of a short or long rest, to keep it active for an additional 24 hours without expending additional spell slots or spell components. If you dont retrace the sigil at the end of 24 hours, the sigil and its power are lost.

As an action, you or a creature you designate when you inscribe the sigil can touch the item and activate the sigil. When the sigil is activated, the stored spell is cast. If the spell has a target, it targets the creature that activated the sigil. If the spell affects an area, the area is centered on that creature. If the spell normally requires concentration, it doesnt require concentration and lasts until the end of its full duration.

You can have a number of spell sigils equal to half your PB (rounded down) active at one time.

Guarding Glyph

11th-Level Illuminary Feature

When you mark a creature with your Sacred Sign feature, you simultaneously become marked with a symbol representing the target. You remain marked in this way as long as your symbol remains active on the other creature.

You and creatures within 30 feet of you that are marked by your symbol gain a cumulative +1 bonus to AC and saves for each marked creature within 30 feet of you.

Potent Symbol

15th-Level Illuminary Feature

Your mastery of glyphs gives you a new way to cast the symbol ritual (see full spell description in Players Guide). As an action, you can use this feature to cast symbol without expending a spell slot or using any material components. When you cast the spell in this way, the symbol created lasts until triggered or dispelled (as per the spell description) or until you use this feature to cast symbol again, which causes the old spells glyph to disappear as soon as the new glyph is created.

Once you use this feature, you cant use it again until you finish a long rest.