dauntless/content/Classes/Sorcerer/Light Weaver.md
2026-03-08 21:51:42 -06:00

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Book of Ebon Tides

Your powers are drawn from the spark of light kindled within you. In places of great darkness, there are always those born with the affinity for light, and every shadow must have a shining source. The magic within you represents cosmic balance, and like the light, your magic flickers from radiance to darkness moment to moment.

Light Weaver Progression
Sorcerer Level Features
3rd Light Weaver Origin Spells, Trick of the Light, Flickering Aura
7th Refraction Shield
11th Aura Magnification
15th Spell Blind

Light Weaver Origin Spells 

3rd-Level Light Weaver Feature 

You gain origin spells at the sorcerer levels listed in the Light Weaver Origin Spells table. See the Sorcerer Subclass class feature for how these spells work.

Light Weaver Origin Spells
Sorcerer Level Spells
3rd Continual Flame, Darkness
5th Daylight, Hunger of The Void*
7th Mass Faerie Fire, Shadow Of Moil*
9th Souleater,* Starfall*
11th Sunbeam, Harm

*indicates a spell found in this Document

Trick of the Light

3rd-Level Light Weaver Feature 

You can see normally in darkness, both magical and non-magical, to a distance of 60 feet.

Flickering Aura

3rd-Level Light Weaver Feature 

You can choose whether your magic is light-shifted or dark-shifted. You can change your choice at the end of a long rest.

While light-shifted you can use an action to emit an aura of bright light in a 15-foot radius sphere centered on yourself. While the aura persists, you can use a bonus action to expand or reduce its radius of bright light by 5 feet, to a maximum of 30 feet each or a minimum of 10 feet. 

While dark-shifted you gain the same ability, but you project an aura of non-magical darkness.

Refraction Shield 

7th-Level Light Weaver Feature 

You can manipulate the light around you for protection. As a bonus action, you can spend 3 sorcery points to magically create a shield of light. While the shield is in place, whenever a creature within 5 feet of you hits you with a melee attack, the shield flashes with searing energy, and the attacker takes 2d8 radiant damage if you are light-shifted or 2d8 necrotic damage if you are dark-shifted. The shield disappears if you fall unconscious or after 10 minutes.

Aura Magnification 

11th-Level Light Weaver Feature 

Your manipulation of the light around you becomes masterful. While light-shifted, your Flickering Aura produces sunlight. While dark shifted, your aura produces magical darkness.

If any of this auras area overlaps with an area of light or darkness created by a spell equal to or lower than the level of your highest available spell slot, the spell that created the light or darkness is dispelled.

Spell Blind 

15th-Level Light Weaver Feature 

Your spell energy overwhelms your targets perceptions. As an action, you can spend 5 sorcery points to empower your Flickering Aura. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn within 60 feet of you must succeed on a Constitution saving throw or be blinded until the aura ends.