dauntless/content/Classes/Rogue/Umbral Binder.md
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Book of Ebon Tides

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Some rogues are content to steal mere treasures, but umbral binders possess the energies that shape the world. Through secret rites and rituals, these rogues have learned to bind the powers of shadow into themselves and to use its power to fuel their abilities.

Umbral Binder Progression
Rogue Level Features
3rd Eyes in the Dark, Shadow Bind
7th Cloaked Dagger
11th Dark Magic
15th Shadow Grasp

Eyes in the Dark

3rd-Level Umbral Binder Feature 

Your experience with the raw magic of shadow affects your senses. You gain darkvision out to a range of 120 feet. 

Shadow Bind

3rd-Level Umbral Binder Feature 

You can perform a special ritual to siphon the power of shadow and bind it to yourself. You can conduct this ritual during a long rest. 

Performing the ritual requires time spent meditating in non-magical darkness for at least 1 hour. At the end of the ritual, you choose one of the following effects, which lasts for 24 hours or until you perform the ritual again:

  • When you are in dim light or darkness, as part of your move, you can teleport up to half your speed to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first Dexterity (Stealth) check you make before the end of your turn. 
  • When you are in dim light or darkness, if you move at least half your speed, you benefit from a perpetual half cover until the start of your next turn: +2 bonus to AC and Dexterity saving throws.
  • When you hit with a melee or ranged weapon attack, you can cause the attack to deal additional cold damage equal to your PB. You can use this feature only once on each of your turns.

Cloaked Dagger

7th-Level Umbral Binder Feature 

Shadows hide your every strike. You gain an additional way to use your Sneak Attack. You dont need advantage on the attack roll to use your Sneak Attack against a creature if you are within 30 feet, are in dim light or darkness, and you dont have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Dark Magic

11th-Level Umbral Binder Feature 

You can draw more power from the shadows bound to you. As a bonus action, you can cast darkness without providing material components. Once you use this feature three times, you cannot do so again until you finish a long rest.

Additionally, when you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.

Shadow Grasp

15th-Level  Umbral Binder Feature 

You can wrap your foes in debilitating shadow. When you deal Sneak Attack damage to a creature, you can force them to make a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier). If the save fails, the target is restrained for 1 minute. The restrained target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Once you use this feature, you cant do so again until you finish a short or long rest.