dauntless/content/Classes/Rogue/Strategist.md
2026-03-08 21:51:42 -06:00

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Book of Blades

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From academy-trained officers to world-weary veterans of the front lines, there are always those who leverage their wits on the battlefield for maximum effect. Trained in the arts of tactical maneuver and a little skullduggery in a pinch, these rogues use their wits to command or guide allies for maximum effect.

Strategist Progression
Rogue Level Features
3rd Keen Discernment, Tactical Guidance
7th Know the Field
11th Ambushers Awareness

Keen Discernment 

3rd-Level Strategist Feature

You can add your INT modifier to initiative rolls in addition to your DEX modifier. You can also add your INT modifier to DEX or WIS saves. As a bonus action, you can grant either benefit to an ally that can see or hear you if you havent benefited from it since the end of your last turn. If you do, you cant benefit from this bonus until the start of your next turn.

Tactical Guidance 

3rd-Level Strategist Feature 

If you didnt benefit from your Sneak Attack on your last turn, you can use your reaction when an ally that can see or hear you attacks a creature to apply your Sneak Attack damage to that attack instead.

Know the Field 

7th-Level Strategist Feature 

You can guide allies to take routes they normally wouldnt consider. As a bonus action, you can grant an ally the ability to use its reaction to Dash or Hide. Alternately, you can use your reaction to allow an ally to immediately Disengage from any number of creatures.

You can give such commands a number of times equal to your PB, regaining all expended uses after you finish a short or long rest.

Ambushers Awareness 

11th-Level Strategist Feature 

Your discernment improves further. You and allies that can see or hear you cant be surprised so long as you arent incapacitated. In addition, you and allies that can see or hear you add your INT modifier to damage on attacks against surprised enemies.

Commanders Eye 

15th-Level Strategist Feature 

Your insights in the battlefield pay dividends. You gain a second reaction that you can use before the start of your next turn. 

In addition, you can use a reaction to move a willing ally within 15 feet of you that you can see into an unoccupied space adjacent to another willing ally within 15 feet of you, swapping the target of any effects between them.