dauntless/content/Classes/Rogue/Spy.md
2026-03-08 21:51:42 -06:00

3.1 KiB
Raw Permalink Blame History

source
Labyrinth Worldbook

!assets/cf25a94c7a6ebf40c4a5b0f76b9ac856_MD5.jpg

You are whoever you need to be, without flaws or exceptions. That is the ultimate talent of the Spy rogue. Your capabilities are geared toward fading into the background at a critical moment, or sharing a piece of information heard in the right place at the right time. Anonymity is second nature to you; defining yourself outside of your multiple personas is the real challenge.

Spy Progression
Rogue Level Features
3rd Feint, Infiltrator
7th Deep Cover
11th Upper Hand
15th Cloaked Dagger

Feint 

3rd-Level Spy Feature 

You can attempt to use trickery to lower your enemys guard. When you use the Attack action against a creature within 30 feet of you that can see and hear you—but before you make your attack roll—you can force the target to make a WIS save (the DC is equal to 8 + your PB + your CHA modifier). On a success, proceed with your attack roll as normal. On a failure, you have advantage on the first attack roll you make against the target. 

Advantage granted by this feature triggers the use of Sneak Attack, as long as all other required conditions for Sneak Attack are also met.

Infiltrator 

3rd-Level Spy Feature 

Youve mastered a set of tricks that allow you to more easily hide your true identity and pass along discreet communications: 

  • You learn the message cantrip and can cast it without material components.
  • You gain proficiency with charlatan tools (see the Players Guide). If you are already proficient, double your PB instead for checks made with charlatan tools.

Once you reach 7th level in the rogue class, you also learn the sending spell, which you can cast once per long rest without expending a spell slot or requiring material components.

Deep Cover

7th-Level Spy Feature 

You have learned to steel your mind against magical influence or discovery. Your thoughts cant be read by any magical means (unless you choose to allow such an effect).

Additionally, as a bonus action, you can heighten your mystical defenses for 1 hour. During this time, you gain all the benefits of the nondetection spell. Once you use this feature, you cant do so again until you finish a long rest.

Upper Hand 

11th-Level Spy Feature 

After initiative is rolled (but before the first round begins), you can choose to switch your initiative or the initiative of a willing allied creature you can see with the initiative of one other creature of your choice that you can see. You cant use this feature if you are surprised.

Cloaked Dagger 

15th-Level Spy Feature 

When you successfully deal damage with your Sneak Attack feature against a creature that hasnt taken damage during the current round, the target is automatically stunned until the end of its next turn (in addition to taking damage as normal). The stunned target can attempt a CON save each time it suffers an instance of damage while stunned (DC equals 8 + your PB + your DEX modifier), ending the effect early on a success.