dauntless/content/Classes/Ranger/Calling of the Windsworn.md
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A Windsworn is as beautiful to behold as they are dangerous. They artfully whirl through melee, flowing across the battlefield, dodging blows, and rapidly slicing foes to bloody pieces. While rangers are often associated with the longbow, the Windsworn ranger embodies the spirit of two-weapon fighting. Facing a Windsworn with a weapon in each hand is a dance with death.

Windsworn Progression
Ranger Level Features
3rd Bob and Weave, Momentum Swing, Windsworn Calling Spells
7th Parry
11th Superior Two-Weapon Fighting
15th Dance of Death

Windsworn Calling Spells 

3rd-Level Windsworn Feature 

You gain calling spells at the ranger levels listed in the Windsworn Calling Spells table. 

Windsworn Calling Magic
Ranger Level Spells
3rd expeditious retreat
5th blur
9th wind wall
13th freedom of movement
17th mislead

Bob and Weave 

3rd-Level Windsworn Feature 

You are adept at moving in and out of combat with two weapons in hand. You can treat any melee weapon that does not have the Two-Handed property as if it had the Light property.

During your turn, if you make a melee weapon attack against a creature as a bonus action while two-weapon fighting, that creature cant make opportunity attacks against you for the rest of your turn.

Momentum Swing 

3rd-Level Windsworn Feature 

For each melee attack you make on your turn, add 5 feet to your speed until the end of your turn.

Parry

7th-Level Windsworn Feature 

You can use your reaction to add your PB to your AC against one melee attack that would hit you. To do so, you must see the attacker and be wielding a melee weapon with the Light property in each hand. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 13th level, you can use it twice before a rest, but only once on the same turn.

Superior Two-Weapon Fighting 

11th-Level Windsworn Feature 

When you engage in two-weapon fighting, you gain a +2 bonus to damage rolls with each weapon. Once while two-weapon fighting on your turn, you can rend a creature that you hit with two attacks, dealing an extra 3d6 damage to that creature.

Dance of Death 

15th-Level Windsworn Feature 

As a bonus action, you can perform a dance of whirling death that lasts until the end of your turn. When you take an Attack action while engaging in two-weapon fighting, you may make a melee attack for every 5 feet that you move, up to a maximum number of attacks equal to your PB. No more than half your attacks can use the same weapon. Your movement does not provoke opportunity attacks while using dance of death. Once you use this feature, you must finish a long rest before you can use it again.