4.1 KiB
| source |
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| Players Guide 2 |
Trailblazers lead expeditions into the unknown and guard travelers through the most dangerous wilds. They are unparalleled experts of the natural world, navigating extreme climes with ease and protecting their charges from the myriad dangers of those environs. In combat, they leap into the fray, marking targets for their allies to bring down.
| Trailblazer Progression | |
|---|---|
| Ranger Level | Features |
| 3rd | Expert Guide, Focus Fire, Trailblazer Calling Spells |
| 7th | Skirmisher’s Mobility |
| 11th | Primordial Goad |
| 15th | Tracker’s Brand |
Trailblazer Calling Spells
3rd-Level Trailblazer Feature
You gain calling spells at the ranger levels listed in the Trailblazer Calling Spells table. See the Ranger Subclass class feature in the Player’s Guide for how these spells work.
| Trailblazer Calling Spells | |
| Ranger Level | Spells |
| 3rd | feather fall |
| 5th | pass without trace |
| 9th | water breathing |
| 13th | freedom of movement |
| 17th | feathered flock* |
*indicates a spell found in this Document
Expert Guide
3rd-Level Trailblazer Feature
You gain proficiency in the Nature and Survival skills. If you are already proficient in one or both of these skills, double your PB instead for checks made with that skill.
In addition, when you make a Nature or Survival check or when you roll initiative, you can expend a Primordial spell slot and gain a bonus to the check equal to twice the spell slot’s circle.
Focus Fire
3rd-Level Trailblazer Feature
When you mark a creature with your Mystic Mark feature (see Player’s Guide), you can share some of its power with an ally. Choose one friendly creature within 30 feet that can see or hear you. While the mark lasts, the chosen ally deals extra damage of their weapon’s type equal to your Mystic Mark die the first time they hit the marked creature with a weapon attack on each of the ally’s turns. This feature ends early if your chosen ally can no longer see or hear you, or if the ally ends their turn more than 60 feet away from you.
Skirmisher’s Mobility
7th-Level Trailblazer Feature
Your walking speed increases by 10 feet.
In addition, as a bonus action, you can expend a Primordial spell slot to increase your climbing speed or swimming speed by 10 feet × the circle of the spell slot. This effect lasts for 10 minutes per circle of the expended spell slot. If you don’t have that type of movement speed, you gain it for the duration.
Primordial Goad
11th-Level Trailblazer Feature
When you hit a creature with an attack roll, you can goad the creature into attacking you. The target must succeed on a WIS save against your spell save DC, or until the end of its next turn, it has disadvantage both on attack rolls against creatures that aren’t you and on saves against spells and effects from creatures that aren’t you. If the target is marked with your Mystic Mark (see Player’s Guide), this effect instead lasts until the mark ends. You can use this feature a number of times equal to your PB. You regain all expended uses when you finish a long rest.
Tracker’s Brand
15th-Level Trailblazer Feature
As a bonus action, you can choose a creature marked by your Mystic Mark (see Player’s Guide) and enhance the mark’s effect on it. For 1 minute, the target suffers the following effects:
- The first attack roll you make against the target each turn has advantage.
- The target is vulnerable to damage dealt by your Mystic Mark, including the extra damage your ally deals via your Focus Fire feature.
- When the ally chosen in your Focus Fire feature deals Mystic Mark’s extra damage to the target, the ally regains hit points equal to that extra damage.
Once you use this feature, you can’t use it again until you finish a long rest.